eff2931b2a
..but will you be brave enough to try it? :)
32 lines
558 B
C++
32 lines
558 B
C++
#ifndef MULTI_NODE_EDIT_H
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#define MULTI_NODE_EDIT_H
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#include "scene/main/node.h"
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class MultiNodeEdit : public Reference {
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OBJ_TYPE(MultiNodeEdit,Reference);
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List<NodePath> nodes;
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struct PLData {
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int uses;
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PropertyInfo info;
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};
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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void clear_nodes();
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void add_node(const NodePath& p_node);
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MultiNodeEdit();
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};
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#endif // MULTI_NODE_EDIT_H
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