virtualx-engine/servers/rendering/renderer_rd/forward_clustered
clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
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render_forward_clustered.cpp Add Nearest Mipmap Anisotropic filter option to decals and projectors 2022-08-03 03:49:15 +02:00
render_forward_clustered.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
scene_shader_forward_clustered.cpp Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
scene_shader_forward_clustered.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00