virtualx-engine/servers/rendering/renderer_rd/storage_rd
clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
..
light_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
material_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.h Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00