virtualx-engine/servers/visual/portals
lawnjelly 93c78af488 Portals - disable frustum culling gizmos with preview camera
When using the preview camera feature it turns out as well as culling the game objects, this also culls the editor gizmos from the preview camera, which makes the editor hard to use in this mode.

To get around this problem we simply disable frustum culling for GLOBAL portal_mode objects when in preview camera mode. This could be a bit slower in an editor scene with lots of gizmos but is the simplest way of solving the problem.
2021-07-31 07:58:47 +01:00
..
portal_gameplay_monitor.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_renderer.cpp Portals - disable frustum culling gizmos with preview camera 2021-07-31 07:58:47 +01:00
portal_renderer.h Portals - Fix sending portal margins to VisualServer 2021-07-29 11:57:32 +01:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Portals - disable frustum culling gizmos with preview camera 2021-07-31 07:58:47 +01:00
portal_tracer.h Portals - disable frustum culling gizmos with preview camera 2021-07-31 07:58:47 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00