virtualx-engine/servers/audio
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
..
audio_driver_dummy.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_dummy.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_filter_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_filter_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_mixer_sw.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
audio_mixer_sw.h A bit of everything: 2014-05-14 01:22:15 -03:00
audio_server_sw.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
audio_server_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_buffers_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_buffers_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_manager_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
sample_manager_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
voice_rb_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
voice_rb_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00