virtualx-engine/core/os
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
..
keyboard.cpp Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
keyboard.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
main_loop.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
main_loop.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
memory.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
memory.h [Core] Use std type traits to check operations triviality. 2022-08-04 14:05:17 +02:00
midi_driver.cpp Fix MIDI note-on events being converted to note-off events 2022-10-11 12:40:28 -07:00
midi_driver.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mutex.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
mutex.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
os.cpp Merge pull request #64815 from RandomShaper/default_cpu_count 2022-10-06 08:55:51 +02:00
os.h Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
pool_allocator.cpp SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-09-23 15:21:26 +02:00
pool_allocator.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
rw_lock.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
semaphore.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
spin_lock.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
thread.cpp Enhance portability of threading 2022-10-04 11:43:28 +02:00
thread.h Enhance portability of threading 2022-10-04 11:43:28 +02:00
thread_safe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
threaded_array_processor.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
time.cpp Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
time.h Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00