6c49fe9c62
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. |
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.. | ||
godot | ||
api_generator.cpp | ||
api_generator.h | ||
config.py | ||
dl_script.cpp | ||
dl_script.h | ||
godot.cpp | ||
godot.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |