virtualx-engine/drivers/gles2
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
..
shaders Merge pull request #24539 from BastiaanOlij/override_gl_position 2019-01-04 15:40:05 +01:00
rasterizer_canvas_gles2.cpp GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_canvas_gles2.h GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Fix background color rendering on GLES2 (linear should not be used) 2019-01-07 10:52:24 -03:00
rasterizer_scene_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_storage_gles2.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_storage_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Merge pull request #24539 from BastiaanOlij/override_gl_position 2019-01-04 15:40:05 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00