212 lines
8 KiB
C++
212 lines
8 KiB
C++
/**************************************************************************/
|
|
/* collision_shape_3d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "collision_shape_3d.h"
|
|
|
|
#include "mesh_instance_3d.h"
|
|
#include "physics_body_3d.h"
|
|
#include "scene/resources/concave_polygon_shape_3d.h"
|
|
#include "scene/resources/convex_polygon_shape_3d.h"
|
|
#include "scene/resources/world_boundary_shape_3d.h"
|
|
|
|
void CollisionShape3D::make_convex_from_siblings() {
|
|
Node *p = get_parent();
|
|
if (!p) {
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> vertices;
|
|
|
|
for (int i = 0; i < p->get_child_count(); i++) {
|
|
Node *n = p->get_child(i);
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
|
|
if (mi) {
|
|
Ref<Mesh> m = mi->get_mesh();
|
|
if (m.is_valid()) {
|
|
for (int j = 0; j < m->get_surface_count(); j++) {
|
|
Array a = m->surface_get_arrays(j);
|
|
if (!a.is_empty()) {
|
|
Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
|
|
for (int k = 0; k < v.size(); k++) {
|
|
vertices.append(mi->get_transform().xform(v[k]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D);
|
|
shape_new->set_points(vertices);
|
|
set_shape(shape_new);
|
|
}
|
|
|
|
void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
|
|
collision_object->shape_owner_set_transform(owner_id, get_transform());
|
|
if (p_xform_only) {
|
|
return;
|
|
}
|
|
collision_object->shape_owner_set_disabled(owner_id, disabled);
|
|
}
|
|
|
|
void CollisionShape3D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_PARENTED: {
|
|
collision_object = Object::cast_to<CollisionObject3D>(get_parent());
|
|
if (collision_object) {
|
|
owner_id = collision_object->create_shape_owner(this);
|
|
if (shape.is_valid()) {
|
|
collision_object->shape_owner_add_shape(owner_id, shape);
|
|
}
|
|
_update_in_shape_owner();
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
if (collision_object) {
|
|
_update_in_shape_owner();
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
|
|
if (collision_object) {
|
|
_update_in_shape_owner(true);
|
|
}
|
|
update_configuration_warnings();
|
|
} break;
|
|
|
|
case NOTIFICATION_UNPARENTED: {
|
|
if (collision_object) {
|
|
collision_object->remove_shape_owner(owner_id);
|
|
}
|
|
owner_id = 0;
|
|
collision_object = nullptr;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
void CollisionShape3D::resource_changed(Ref<Resource> res) {
|
|
}
|
|
#endif
|
|
|
|
PackedStringArray CollisionShape3D::get_configuration_warnings() const {
|
|
PackedStringArray warnings = Node::get_configuration_warnings();
|
|
|
|
CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent());
|
|
if (col_object == nullptr) {
|
|
warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
|
|
}
|
|
|
|
if (!shape.is_valid()) {
|
|
warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
|
|
}
|
|
|
|
if (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) {
|
|
if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
|
|
warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
|
|
} else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) {
|
|
warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."));
|
|
}
|
|
}
|
|
|
|
Vector3 scale = get_transform().get_basis().get_scale();
|
|
if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
|
|
warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead."));
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void CollisionShape3D::_bind_methods() {
|
|
#ifndef DISABLE_DEPRECATED
|
|
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed);
|
|
#endif
|
|
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape);
|
|
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
|
|
ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
|
|
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
|
|
ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
|
|
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
|
|
}
|
|
|
|
void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
|
|
if (p_shape == shape) {
|
|
return;
|
|
}
|
|
if (shape.is_valid()) {
|
|
shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
|
|
}
|
|
shape = p_shape;
|
|
if (shape.is_valid()) {
|
|
shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
|
|
}
|
|
update_gizmos();
|
|
if (collision_object) {
|
|
collision_object->shape_owner_clear_shapes(owner_id);
|
|
if (shape.is_valid()) {
|
|
collision_object->shape_owner_add_shape(owner_id, shape);
|
|
}
|
|
}
|
|
|
|
if (is_inside_tree() && collision_object) {
|
|
// If this is a heightfield shape our center may have changed
|
|
_update_in_shape_owner(true);
|
|
}
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
Ref<Shape3D> CollisionShape3D::get_shape() const {
|
|
return shape;
|
|
}
|
|
|
|
void CollisionShape3D::set_disabled(bool p_disabled) {
|
|
disabled = p_disabled;
|
|
update_gizmos();
|
|
if (collision_object) {
|
|
collision_object->shape_owner_set_disabled(owner_id, p_disabled);
|
|
}
|
|
}
|
|
|
|
bool CollisionShape3D::is_disabled() const {
|
|
return disabled;
|
|
}
|
|
|
|
CollisionShape3D::CollisionShape3D() {
|
|
//indicator = RenderingServer::get_singleton()->mesh_create();
|
|
set_notify_local_transform(true);
|
|
}
|
|
|
|
CollisionShape3D::~CollisionShape3D() {
|
|
//RenderingServer::get_singleton()->free(indicator);
|
|
}
|