virtualx-engine/editor/translations/zh_TW.po
Rémi Verschelde ca87791688 i18n: Sync translation template with current source
(cherry picked from commit 3dfedc0b4c)
2020-02-14 20:20:50 +01:00

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# Chinese (Taiwan) translation of the Godot Engine editor
# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Allen H <w84miracle@gmail.com>, 2017.
# Billy SU <g4691821@gmail.com>, 2018.
# Chao Yu <casd82@gmail.com>, 2017.
# Cliffs Dover <bottle@dancingbottle.com>, 2017.
# Kisaragi Hiu <mail@kisaragi-hiu.com>, 2018.
# Matt <chchwy@gmail.com>, 2017.
# popcade <popcade@gmail.com>, 2016.
# Qing <icinriiq@gmail.com>, 2018.
# Sam Pan <sampan66@gmail.com>, 2016.
# ken l <macauhome@gmail.com>, 2018.
# Eric K <eric900601@gmail.com>, 2019.
# cnieFIT <dtotncq@gmail.com>, 2019.
# Bluesir Bruce <a5566740293@gmail.com>, 2019.
# leela <53352@protonmail.com>, 2019.
# Kenneth Lo <closer.tw@gmail.com>, 2019.
# SIYU FU <1002492607@qq.com>, 2019.
# 鄭惟中 <biglionlion06@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: 鄭惟中 <biglionlion06@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Convert()函數所收到的參數錯誤,請用 TYPE_* 常數。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "應為一個長度是1(一個字元)的字串。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "輸入的解碼字節不足、或為無效格式。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "運算式中的輸入 %i 無效 (未傳遞)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "因該實例(instance)為空self 無法被使用"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "此數值無法被 %s、%s 和与%s 運算。"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "無效的內存地址類型 %s基礎型式 %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "基本類型 %s 的命名索引 '%s' 無效"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "無效參數類型: '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "調用“%s”時"
#: core/ustring.cpp
msgid "B"
msgstr "Byte"
#: core/ustring.cpp
msgid "KiB"
msgstr "基布"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr ""
#: core/ustring.cpp
msgid "TiB"
msgstr ""
#: core/ustring.cpp
msgid "PiB"
msgstr ""
#: core/ustring.cpp
msgid "EiB"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "釋放"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "平衡"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "鏡像"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "時間:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "數值:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "在此插入畫格"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "複製所選畫格"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "刪除所選畫格"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "添加貝塞爾點"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "移動Bezier點"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "複製關鍵畫格"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "刪除關鍵畫格"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "變更關鍵畫格的時間"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "變更轉場效果"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "變更動畫變換"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "變更關鍵畫格的數值"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "更改回調"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
msgstr "變更關鍵畫格的時間"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transition"
msgstr "變更轉場效果"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transform"
msgstr "變更動畫變換"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Value"
msgstr "變更關鍵畫格的數值"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Call"
msgstr "更改回調"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Length"
msgstr "變更動畫長度"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "變更動畫循環"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "屬性軌道"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D 變換軌道"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "調用方法軌道"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "貝塞爾曲線軌跡"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "音訊回放軌道"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "動畫回放軌道"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (frames)"
msgstr "動畫長度(秒)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (seconds)"
msgstr "動畫長度(秒)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track"
msgstr "添加動畫軌"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
msgstr "動畫空間。"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "函數:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "音訊剪輯:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "動畫剪輯:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Track Path"
msgstr "調整陣列資料"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "打開/關閉此軌道."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "更新模式 (如何設置此屬性)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "插值模式"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "循環包裹模式(從循環開始插入結束)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
msgstr "移除選擇的動畫軌。"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s): "
msgstr "步驟 :"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Toggle Track Enabled"
msgstr "啟用"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "連續"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "不連續"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "觸發器"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "捕獲"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "最近的"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "線性"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "立方體"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Clamp式內插循環"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Wrap式內插循環"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "插入畫格"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Duplicate Key(s)"
msgstr "複製動畫關鍵畫格"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "刪除動畫關鍵畫格"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "變更動畫更新模式"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Interpolation Mode"
msgstr "變更動畫內插模式"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Loop Mode"
msgstr "變更動畫循環模式"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "刪除動畫軌"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "為 %s 新增動畫軌並插入畫格?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "新增 %d 個動畫軌並插入畫格?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "新增"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "插入動畫"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer不能被自己所啟動必須由其他player啟動。"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "新增/插入動畫"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "動畫新增軌跡與畫格"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "新增關鍵畫格"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Step"
msgstr "變更動畫長度"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rearrange Tracks"
msgstr "重新排列 Autoload"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transform軌只能添加在spatial為主的節點。"
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"音訊軌只能指向以下類型的節點:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "動畫軌跡只能指向 AnimationPlayer 節點."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "無法添加沒有根目錄的新曲目"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "此軌不能用於Bezier(子屬性不適合)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Bezier Track"
msgstr "添加動畫軌"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "軌道路徑無效, 因此無法添加鍵。"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "軌道不是空間類型, 不能插入鍵"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Transform Track Key"
msgstr "動畫新增軌跡與按鍵"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track Key"
msgstr "添加動畫軌"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "跟蹤路徑無效, 因此無法添加方法鍵。"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Method Track Key"
msgstr "動畫新增軌跡與按鍵"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "在對象中找不到方法: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "移動關鍵畫格"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "剪貼板為空"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Paste Tracks"
msgstr "貼上參數"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "縮尺鍵"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "這個選項不適用於貝塞爾編輯,因為它只是一個單軌。"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"這個動畫存在於匯入的場景中,因此對匯入軌所做的變更不會被儲存。\n"
"\n"
"若是要開啟「加入客制軌」的功能,請在場景的匯入設定中將「動畫 -> 存放」設定"
"為\n"
"「檔案」,開啟「動畫 -> 保存客制軌」,然後重新入匯入。\n"
"或者,你可以在匯入時,將動畫資料匯入單獨的檔案之中。"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Warning: Editing imported animation"
msgstr "警告:正在編輯匯入的動畫"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "從場景樹中選擇一個 AnimationPlayer 來編輯動畫。"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "僅顯示樹中所選節點的軌跡。"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "按節點對軌跡分組或將其顯示為普通清單。"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
msgstr "步驟 :"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation step value."
msgstr "動畫空間。"
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "秒"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "FPS"
msgstr "每秒張數"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "編輯"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation properties."
msgstr "動畫空間。"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Copy Tracks"
msgstr "複製參數"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "縮放所選"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "由游標縮放"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "複製所選"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "複製並轉置"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Selection"
msgstr "複製所選"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Next Step"
msgstr "往下一步"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Previous Step"
msgstr "往上一步"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "動畫最佳化"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "清除動畫"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "選擇要設定動畫的節點:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "使用貝塞爾曲線"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "動畫最佳化"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大線性錯誤:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角度錯誤:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "最大可優化角度:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "最佳化"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "移除無效的關鍵畫格"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "刪除未處理的空白軌道"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有動畫"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "永久刪除動畫(無法復原!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "清除"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "縮放比例:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select Tracks to Copy"
msgstr "選擇要複製的軌道:"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "複製"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select All/None"
msgstr "選擇模式"
#: editor/animation_track_editor_plugins.cpp
#, fuzzy
msgid "Add Audio Track Clip"
msgstr "添加動畫軌"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "更改音訊軌道剪輯起始偏移"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "更改音訊曲目剪輯結束偏移"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "調整陣列大小"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "調整陣列資料型態"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "調整陣列資料"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "前往第...行"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行號:"
#: editor/code_editor.cpp
#, fuzzy
msgid "%d replaced."
msgstr "替換…"
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "%d match."
msgstr "找到 %d 件符合結果。"
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "%d matches."
msgstr "找到 %d 件符合結果。"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "符合大小寫"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "符合完整單字"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "取代"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "取代全部"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "僅選擇區域"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "標準"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "\"切換腳本\" 面板"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "放大"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "縮小"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "重設縮放大小"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "警告"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "行號和列號。"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method in target node must be specified."
msgstr "必須指定對目標節點的行為!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr "找不到目標方法!請指定有效方法、或將腳本附加至目標節點上。"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "連接到節點:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "無法連接到主機:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "From Signal:"
msgstr "訊號:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "場景中沒有任何的腳本。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "新增"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "移除"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "新增額外呼叫參數:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "額外呼叫參數:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Receiver Method:"
msgstr "過濾檔案..."
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Advanced"
msgstr "進階設定"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Deferred"
msgstr "延遲"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "延後送出訊號,將訊號暫存至佇列中,等到閒置時再送出。"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "一次性"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "第一次送出訊號後即中斷連接。"
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "無法連接訊號"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "關閉"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "連接"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "訊號:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "將 '%s' 連接到 '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "將 '%s' 從 '%s' 中斷連接"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "中斷所有來自 '%s' 的訊號連接"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "連接..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "斷線"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "連接訊號至方法"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "編輯連接內容:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "確定要删除所有來自 \"%s\" 的訊號連接嗎?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "訊號"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "確定要刪除所有來自此訊號的連接嗎?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "中斷所有連接"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "編輯…"
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "前往方法"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "變更 %s 種類"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "更換"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "新增 %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "我的最愛:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "最近存取:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "搜尋:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "符合條件:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "描述:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "尋找取代目標:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "相依於:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"場景 '%s' 正在編譯中。\n"
"需重新載入才能使變更生效。"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"'%s' 資源正在使用中。\n"
"變更會在重新載入時套用。"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "相依"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "資源"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "路徑"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "相依:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修復損壞的"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "相依性編輯器"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "搜尋替代資源:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "開啟"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "擁有者:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
msgstr "此動作無法復原, 確定要從專案中刪除所選的檔案?"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"刪除這些檔案可能造成其他資源無法正常運作\n"
"此動作無法復原, 確定要刪除嗎?"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "無法移除:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "載入時發生錯誤:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "場景缺少了某些資源以至於無法載入"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "強制開啟"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "該執行什麼操作呢?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "修復相依性"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "載入錯誤!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "確定要永久刪除 %d 個物件 ? (無法復原)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Show Dependencies"
msgstr "相依"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "孤立資料管理器"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "刪除"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "擁有"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "沒有明定擁有者的資源:"
#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Key"
msgstr "改變字典 key"
#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Value"
msgstr "改變字典 value"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Godot 社群感謝你!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine 貢獻者"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "專案創始人"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "主開發者"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "專案管理人 "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "開發者"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "作者"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "白金贊助"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "黃金贊助"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "迷你贊助"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "黃金捐贈者"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "白銀捐贈者"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "紅銅捐贈者"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "捐贈者"
#: editor/editor_about.cpp
msgid "License"
msgstr "授權"
#: editor/editor_about.cpp
#, fuzzy
msgid "Third-party Licenses"
msgstr "第三方授權條款"
#: editor/editor_about.cpp
#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine 依賴著許多與 MIT 授權條款相容、自由開源的第三方函式庫。以下是這"
"些第三方元件的完整列表,附有它們各自的著作權宣示與授權條款。"
#: editor/editor_about.cpp
msgid "All Components"
msgstr "所有元件"
#: editor/editor_about.cpp
msgid "Components"
msgstr "元件"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "授權"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file, not in ZIP format."
msgstr "開啟套件檔案出錯,非 zip 格式。"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "%s (Already Exists)"
msgstr "Autoload「%s」已經存在!"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "正在解壓縮素材"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "提取以下檔案失敗:"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "And %s more files."
msgstr "還有 %d 個檔案"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Package installed successfully!"
msgstr "套件安裝成功!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "成功!"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Package Contents:"
msgstr "內容:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "安裝"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "套件安裝"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "喇叭"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "新增效果"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "重新命名 Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "變更 Audio Bus 音量"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Solo"
msgstr "切換 Audio Bus 的 Solo"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Mute"
msgstr "切換 Audio Bus 的 Mute"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
msgstr "切換 Audio Bus 忽略效果"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "選擇 Audio Bus 輸出地點"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "新增 Audio Bus 效果"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "移動 Bus 效果"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "刪除 Bus 效果"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Drag & drop to rearrange."
msgstr "Audio Bus。拖放以重新排列。"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "靜音"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bypass"
msgstr "忽略效果 (Bypass)"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Bus 選項"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "製作複本"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "重設音量"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "刪除效果"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "聲音"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "新增 Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master Bus 不能被刪除!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "刪除 Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "製作 Audio Bus 的複本"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "重設 Bus 音量"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "移動 Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "另存 Audio Bus 配置為..."
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Location for New Layout..."
msgstr "新配置的位置..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "開啟 Audio Bus 配置"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "'%s' 這個檔案不存在。"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "佈局"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "檔案格式不正確,不是 Audio Bus 配置檔。"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Error saving file: %s"
msgstr "儲存資源錯誤!"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "新增 Bus"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add a new Audio Bus to this layout."
msgstr "另存 Audio Bus 配置為..."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "載入"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "讀取現存的 Bus 配置。"
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "另存新檔"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "儲存目前的 Bus 配置到檔案裡。"
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "載入預設值"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "載入預設的 Bus 配置。"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "建立新的 Bus 配置。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "不能使用的名稱。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "合法字元:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing engine class name."
msgstr "不正確的名字。名字不能與現有的 engine class 名衝突。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing built-in type name."
msgstr "無效名稱.不能與現有的內置類型名稱沖突."
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing global constant name."
msgstr "無效名稱.不能跟已經存在的全局常量名稱重複."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "無法使用關鍵字當作自動載入的名稱。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "Autoload「%s」已經存在!"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Rename Autoload"
msgstr "重新命名 Autoload"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Toggle AutoLoad Globals"
msgstr "切換 AutoLoad 的全域變數"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "移動 Autoload"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Remove Autoload"
msgstr "刪除 Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "啟用"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Rearrange Autoloads"
msgstr "重新排列 Autoload"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "無效的路徑."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "檔案不存在."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "不在資源路徑中。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Add AutoLoad"
msgstr "新增 AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路徑:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "節點名稱:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "名稱"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "單例"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新場景"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "正在儲存變更..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "場景更新中…"
#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(空)"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "(未儲存)"
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first."
msgstr "請先選擇一個基底的資料夾"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "選擇資料夾"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "新增資料夾"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "名稱:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "無法新增資料夾."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "選擇"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "儲存檔案:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "在預期的路徑中找不到匯入模板:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "包裝中"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"使用 GLES2 時,目標平台要求使用 'ETC' 材質壓縮。請在「專案設定」中開啟「匯入 "
"Etc」。"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"使用 GLES3 時,目標平台要求使用 'ETC2' 材質壓縮。請在「專案設定」中開啟「匯"
"入 Etc 2」。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"使用「回退至 GLES2」的驅動器時目標平台要求使用 'ETC' 貼圖壓縮。\n"
"請在「專案設定」中開啟「匯入 Etc」或是關閉「開啟驅動器回退」選項。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "找不到自定義調試範本。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "找不到自定義發佈範本。"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "找不到範本檔案:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "匯出為 32 位元執行檔時,內嵌的 PCK 大小不得超過 4 GB。"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "編輯器"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Script Editor"
msgstr "開啟腳本編輯器"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Asset Library"
msgstr "開啟素材倉庫"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "正在編譯場景樹"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Dock"
msgstr "導入"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "節點名稱:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem and Import Docks"
msgstr "文件系統"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase profile '%s'? (no undo)"
msgstr "取代全部"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Profile 必須為有效的檔名,而且其中不得包含 '.' 字元。"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Profile with this name already exists."
msgstr "具有此名稱的檔或資料夾已存在。"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(編譯已關閉,屬性已關閉)"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Properties Disabled)"
msgstr "僅屬性"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "已停用"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "描述:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enable Contextual Editor"
msgstr "開啟下一個編輯器"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Properties:"
msgstr "效能:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Features:"
msgstr "功能"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
msgstr "搜尋 Class"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "檔案 '%s' 的內容格式錯誤,中止匯入。"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr "Profile '%s' 已經存在。在匯入的前請先移除。中止匯入。"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Error saving profile to path: '%s'."
msgstr "載入場景時發生錯誤"
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "未設定"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile:"
msgstr "當前版本:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Make Current"
msgstr "當前:"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "新增"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "導入"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "輸出"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles:"
msgstr "效能:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options"
msgstr "描述:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "New profile name:"
msgstr "新名稱:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase Profile"
msgstr "擦除磚塊地圖"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Godot Feature Profile"
msgstr "管理輸出模板"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Profile(s)"
msgstr "已導入的項目"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Export Profile"
msgstr "輸出專案"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Manage Editor Feature Profiles"
msgstr "管理輸出模板"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "選擇目前的資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "檔案已經存在, 要覆寫嗎?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "選擇此資料夾"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "複製路徑"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "在檔案管理員內顯示"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "在檔案管理員內顯示"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "新增資料夾..."
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "重新整理"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "可認得全部"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "所有類型檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "開啟檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "開啟檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "開啟資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "開啟檔案或資料夾"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "儲存"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "儲存檔案"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "往後"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "往前"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "往上"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "切換顯示隱藏檔案"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle Favorite"
msgstr "切換最愛"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "切換模式"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "聚焦路徑"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "向上移動收藏"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "向下移動收藏"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to previous folder."
msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to next folder."
msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Refresh files."
msgstr "搜尋 Class"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Toggle the visibility of hidden files."
msgstr "切換顯示隱藏檔案"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "以縮略圖網格形式查看項目。"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "以清單形式查看項目。"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "資料夾 & 檔案:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "預覽:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "檔案:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Must use a valid extension."
msgstr "必須使用有效的副檔名。"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "掃描源"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr "因為有多個不同種類importer指向檔案 %s導入失敗"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(重新)載入素材"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top"
msgstr "上面"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Class:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "繼承:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "繼承:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Description"
msgstr "描述:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
msgstr "線上教學:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "性質"
#: editor/editor_help.cpp
#, fuzzy
msgid "override:"
msgstr "覆蓋"
#: editor/editor_help.cpp
#, fuzzy
msgid "default:"
msgstr "預設"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "方法"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "過濾檔案..."
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "枚舉"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "定數"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "Property 說明:"
#: editor/editor_help.cpp
#, fuzzy
msgid "(value)"
msgstr "數值"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"目前沒有這個 property 的說明。請幫我們[color=$color][url=$url]貢獻[/url][/"
"color]一個!"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "Method 說明:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"目前沒有這個 method 的說明。請幫我們[color=$color][url=$url]貢獻[/url][/"
"color]一個!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "搜尋幫助"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "區分大小寫"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Show Hierarchy"
msgstr "顯示輔助線"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "取代全部"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "僅限類"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "方法"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "信號"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "定數"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "僅屬性"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "僅限主題屬性"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "成員類型"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Class"
msgstr "Class:"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Method"
msgstr "方法"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Signal"
msgstr "信號"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "固定"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Property"
msgstr "屬性:"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Property"
msgstr "過濾檔案..."
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "屬性:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "集合"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Set Multiple:"
msgstr "複數設定:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "輸出:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "複製選擇"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "清除"
#: editor/editor_log.cpp
#, fuzzy
msgid "Clear Output"
msgstr "輸出:"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "停止"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "開始"
#: editor/editor_network_profiler.cpp
#, fuzzy
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
msgid "Down"
msgstr "下載"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "上"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#, fuzzy
msgid "Node"
msgstr "節點"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "進來的Rpc"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "進來的Rset"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "出去的 RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "出去的 RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "新視窗"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "無法保存導入的資源。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "確定"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "儲存資源錯誤!"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr "無法儲存此資源,因為它不屬於已編輯的場景。請先讓它成為唯一。"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "另存資源為..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open file for writing:"
msgstr "無法以寫入模式開啟檔案:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "要求了不明的檔案格式:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "儲存中發生了錯誤。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "無法打開“%s”。檔案可能已被移動或删除。"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "分析 \"%s\" 時發生錯誤。"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "意料外的檔案結尾 (EOF) '%s'。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Missing '%s' or its dependencies."
msgstr "缺失 '%s' 或它的依存。"
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "載入 \"%s\" 時發生錯誤。"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "正在儲存場景"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "分析中"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "正在建立縮圖"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
msgstr "此操作無法復原, 確定要還原嗎?"
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"偵測到此場景中有循環實例化引入現象,因此無法儲存。\n"
"請先解決此問題後再試一次。"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "無法儲存此場景。可能有不完整的依存關係(實例化或是繼承上的)。"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "無法覆寫仍處於開啟狀態的場景!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "無法加載要合併的網格庫!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "保存MeshLibrary時出錯"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "無法加載Tileset進行合併"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "保存tileset時出錯"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "嘗試保存佈局時出錯!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "覆蓋默認編輯器佈局。"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "找不到佈局名稱!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "已將默認佈局還原為基本設定。"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"此資源屬於匯入的場景,因此不可編輯。\n"
"請閱讀與匯入場景相關的文件,以便更加瞭解工作流程。"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"此資源屬於被實例化或被繼承的場景。\n"
"儲存場景時,此資源的變更不會被保存。"
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"這個資源是匯入進來的,因此無法編譯。請修改匯入控制面板上的設定,再重新匯入一"
"次。"
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"此場景是匯入進來的,因此變更不會被保存。\n"
"需經過實例化或是繼承,才能變更其內容。\n"
"請閱讀與匯入場景相關的文件,以便更加瞭解工作流程。"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"此資源屬於已導入的場景, 因此不可編輯。\n"
"請閱讀與導入場景相關的文檔, 以便更好地瞭解此工作流。"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "沒有已定義的場景可運行。"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "目前的場景從未被儲存,在運行場景前請先存檔。"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "無法啟動子進程!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "開啟場景"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "開啟基本場景"
#: editor/editor_node.cpp
#, fuzzy
msgid "Quick Open..."
msgstr "快速開啟場景..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "快速開啟場景…"
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "快速打開腳本…"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Close"
msgstr "另存新檔"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "關閉前是否保存對“%s”的更改"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "已保存%s個已修改的資源。"
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "儲存場景需要根節點。"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "另存場景為…"
#: editor/editor_node.cpp
msgid "No"
msgstr "不是"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "是"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "此場景從未被儲存。執行前先存檔?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "這項操作必須要有場景存在。"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "導出網格庫"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "在設置根節點(root node)前,無法完成該指定操作。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "導出磁貼集"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "在設置著節點(selected node)前,無法完成該指定操作。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "目前的場景尚未儲存。還是要開啟嗎?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "無法重新載入從未存檔的場景。"
#: editor/editor_node.cpp
msgid "Revert"
msgstr "還原"
#: editor/editor_node.cpp
#, fuzzy
msgid "This action cannot be undone. Revert anyway?"
msgstr "此操作無法被, 確定要還原嗎?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "快速執行場景…"
#: editor/editor_node.cpp
msgid "Quit"
msgstr "離開"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "要結束編輯器嗎?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "要開啟專案管理嗎?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "儲存並離開"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "退出程式前,要儲存以下修改過的場景嗎?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "開啟專案管理前,要儲存以下修改過的場景嗎?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr "不推薦此選項。被強制重新整理的情形,可能是因程式錯誤導致。請回報。"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "選取主要場景"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "關閉場景"
#: editor/editor_node.cpp
#, fuzzy
msgid "Reopen Closed Scene"
msgstr "關閉場景"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "無法在: \"%s\" 上啟動擴充功能,設定解析失敗。"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "在插件目錄 'res://addons/%s' 中,找不到腳本。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "無法從 '%s' 中順利讀取腳本。"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr "無法從 '%s' 中順利讀取腳本。可能出自編碼錯誤,請檢察語法是否正確。"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr "無法從 '%s' 中順利讀取腳本。基本類型 的腳本並不屬於 編輯類插件。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr "無法從 '%s' 中順利讀取腳本。此腳本並不處於工具模式下。"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"場景 '%s' 為自動匯入的,不能被修改。\n"
"若要進行更改,請建立新的繼承的場景。"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"讀取場景時發生錯誤,場景必須放置於專案資料夾中。請用「導入」開啟該場景後,再"
"儲存於專案資料夾。"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "場景 '%s' 的依存關係已被破壞:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "清除最近開啟的場景"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"尚未定義主場景。要選擇一個場景嗎?\n"
"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"選擇場景'%s'不存在,選擇另一個場景?\n"
"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"選擇的場景'%s'不是一個場景檔案,要選擇另一個場景嗎?\n"
"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "儲存佈局"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "刪除佈局"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "預設"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "在檔案系統中顯示"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "運行此場景"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "關閉分頁"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
msgstr "關閉分頁"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "關閉其他選項卡"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "關閉右方所有的分頁"
#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "全部關閉"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切換場景分頁"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "還有 %d 個檔案/資料夾"
#: editor/editor_node.cpp
#, fuzzy
msgid "%d more folders"
msgstr "還有 %d 個檔案"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "還有 %d 個檔案"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "版面位置"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "無干擾模式"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "切換為無干擾模式。"
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "新增場景。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Scene"
msgstr "場景"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "前往上次開啟的場景。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Copy Text"
msgstr "複製路徑"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "下一個分頁"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "上一個分頁"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "篩選檔案..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "操作場景文件。"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "新場景"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "從現有場景中建立…"
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "開啟場景…"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "最近開啟的場景"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "儲存場景"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save All Scenes"
msgstr "儲存全部場景"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "轉換成…"
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "網狀資料庫(MeshLibrary)…"
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "區塊素材…"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "還原"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "重作"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "恢復場景"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他專案或全螢幕工具。"
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "專案"
#: editor/editor_node.cpp
#, fuzzy
msgid "Project Settings..."
msgstr "專案設定"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Version Control"
msgstr "版本:"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Export..."
msgstr "輸出"
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "開啟專案資料夾"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
#, fuzzy
msgid "Orphan Resource Explorer..."
msgstr "孤立資料管理器"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到專案列表"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "偵錯"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "使用遠端偵錯"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr "當輸出或發布專案後,可執行文件(exe)將會嘗試連結本機IP,以進行偵錯。"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "小型部屬 & 網路文件系統(NFS)"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"啟用此選項後,在輸出/發布項目時,執行檔會壓縮至最小。\n"
"至於文件系統,則以網路與編輯器的連結來供給。\n"
"在Android平台透過USB發布能獲得更快的效率。\n"
"此選項用於加速遊戲(尤其是檔案繁多)的測試。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "碰撞區域的顯示"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr "啟用此選項後,碰撞區域/射線節點 將會於遊戲中顯示。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "導航的顯示"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr "啟用此選項後,導航所用的網線/多邊形 將會於遊戲中顯示。"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "同步場景的變更"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"啟用此選項後,編輯器中的所有修改,都會立即反映於運行中的遊戲。\n"
"在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "同步腳本的變更"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"啟用此選項後,腳本的所有修改,都會立即反映於運行中的遊戲。\n"
"在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。"
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "編輯器"
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
msgstr "編輯器設定"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "編輯器佈局"
#: editor/editor_node.cpp
#, fuzzy
msgid "Take Screenshot"
msgstr "儲存場景"
#: editor/editor_node.cpp
#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "開啟 編輯器數據/設定 資料夾"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "全螢幕顯示"
#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle System Console"
msgstr "切換模式"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "開啟 編輯器數據/設定 資料夾"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "開啟 編輯器數據 資料夾"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "開啟 編輯器設定 資料夾"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features..."
msgstr "管理輸出模板"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Export Templates..."
msgstr "管理輸出模板"
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "幫助"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "搜尋"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "線上文件"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
#, fuzzy
msgid "Issue Tracker"
msgstr "問題追蹤器"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "社區"
#: editor/editor_node.cpp
msgid "About"
msgstr "關於"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "運行此專案。"
#: editor/editor_node.cpp
msgid "Play"
msgstr "運行"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "暫停場景"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "停止此場景."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "運行編輯過的場景。"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "運行場景"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "運行自定義場景"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "運行自定義場景"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "在更動顯示驅動後,必須重新開啟編輯器。"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "儲存並重啟"
#: editor/editor_node.cpp
#, fuzzy
msgid "Spins when the editor window redraws."
msgstr "在重新繪製(repaint)編輯器視窗時,來個旋轉!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Continuously"
msgstr "連續"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update When Changed"
msgstr "有更動時自動更新"
#: editor/editor_node.cpp
#, fuzzy
msgid "Hide Update Spinner"
msgstr "禁止自動更新"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系統"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "屬性面板"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "展開底部面板"
#: editor/editor_node.cpp
msgid "Output"
msgstr "輸出(output)"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "不要儲存"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "管理輸出模板"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "導入模板透過ZIP檔案"
#: editor/editor_node.cpp
#, fuzzy
msgid "Template Package"
msgstr "導出範本管理器"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "輸出函式庫"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "與現有函式庫合併"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "開啟並運行腳本"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "從現有場景中建立"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "讀取時出現錯誤"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "選擇"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "開啟2D編輯器"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "開啟3D編輯器"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "開啟腳本編輯器"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "開啟素材倉庫"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "開啟下一個編輯器"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "開啟上一個編輯器"
#: editor/editor_node.h
#, fuzzy
msgid "Warning!"
msgstr "警告"
#: editor/editor_path.cpp
#, fuzzy
msgid "No sub-resources found."
msgstr "未指定表面源。"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "創建網格預覽"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "縮圖…"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Main Script:"
msgstr "開啟最近存取"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "編輯擴充功能"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "已安裝的擴充功能:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "更新"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "版本:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "狀態:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "編輯:"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "措施:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "幀時間 (秒)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "平均時間 (秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "幀%"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "物理幀%"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "包容"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "自身"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "幀 #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "時間"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "調用"
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
msgstr "編輯主題…"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "啟用"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "層"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "位 %d, 值 %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "指派..."
#: editor/editor_properties.cpp
#, fuzzy
msgid "Invalid RID"
msgstr "無效的路徑"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr "所選資源(%s與此内容%s所需的任何類型都不匹配。"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "選擇一個視口"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新建腳本"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "開啟最近存取"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "新建 %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "轉換為獨立資源"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘貼"
#: editor/editor_properties.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert To %s"
msgstr "轉換成..."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "選定的節點不是視口!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "尺寸: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "页: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "移除項目"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "新建帧:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Value:"
msgstr "數值"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "將您的邏輯寫在_run方法中。"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "已經有一個正在編輯的場景。"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "無法實例腳本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "您是否遺漏了 'tool' 关键字?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "無法運行腳本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "您是否遺漏了 '_run' 方法?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "選擇要導入的節點"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "瀏覽"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "場景路徑:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "從節點導入:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Redownload"
msgstr "重新下載"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "卸載"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(已安裝)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "下載"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(缺少)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(當前)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "正在檢索鏡像,請稍候…"
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "是否删除版本為“%s”的範本"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "無法打開zip導出範本。"
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "範本文件: %s 中的 version.txt 無效."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "範本中沒有找到version.txt文件。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:"
msgstr "載入場景時發生錯誤"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "正在解壓導出範本"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "導入:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr "沒有找到這個版本的下載鏈接. 直接下載適用于正式版本."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "無法解析."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect."
msgstr "連接..."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "沒有回應。"
#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "請求失敗."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "重新定向循環."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "失敗:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "下載完成。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
msgstr "無法將主題保存到檔案:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr "範本安裝失敗。有問題的範本存檔可以在 \"%s\" 中找到。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "載入場景時發生錯誤"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to Mirror..."
msgstr "連接..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Disconnected"
msgstr "斷線"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "解析中"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "無法解析"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Connecting..."
msgstr "連接..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "連接..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connected"
msgstr "連接..."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "正在請求…"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Downloading"
msgstr "載入時發生錯誤:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connection Error"
msgstr "連接..."
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL握手錯誤"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "正在解壓縮素材"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "當前版本:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "已安裝版本:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "從檔案中安裝"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "移除範本"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "選擇範本檔案"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Godot Export Templates"
msgstr "管理輸出模板"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "導出範本管理器"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download Templates"
msgstr "載入場景時發生錯誤"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "我的最愛:"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "無法移動/重命名資源根目錄。"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "無法將資料夾移動到其自身。"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "載入時發生錯誤:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "載入時發生錯誤:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:"
msgstr "場景缺少了某些資源以至於無法載入"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "未提供名稱。"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Provided name contains invalid characters."
msgstr "提供的名稱包含無效字元"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "具有此名稱的檔或資料夾已存在。"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "名稱包含無效字元。"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming file:"
msgstr "載入時發生錯誤:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "重命名資料夾:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "載入時發生錯誤:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "複製資料夾:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
msgstr "從現有場景中建立…"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Set As Main Scene"
msgstr "選取主要場景"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "開啟場景"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "實例"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "我的最愛:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "移除"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "編輯依賴項…"
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "查看所有者…"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "重命名…"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "複製動畫關鍵畫格"
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "移動到..。"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Scene..."
msgstr "新場景"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Script..."
msgstr "新增資料夾..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Resource..."
msgstr "另存資源為..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "展開所有"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "取代全部"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "重命名"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "上個分頁"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "新增資料夾"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "重新掃描檔案系統"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "切換模式"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Search files"
msgstr "搜尋 Class"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr "正在掃描檔, 請稍候..。"
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移動"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "此位置已存在同名的檔案或資料夾。"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "覆蓋"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "從場景創建"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "創建腳本"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "還有 %d 個檔案"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "尋找"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "新增資料夾"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "過濾器:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "尋找..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "替換…"
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "取消"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
msgstr "尋找"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace: "
msgstr "取代"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace all (no undo)"
msgstr "取代全部"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Searching..."
msgstr "搜尋"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Search complete"
msgstr "搜尋詞彙"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "添加到組"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "從群組移除"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group name already exists."
msgstr "Autoload「%s」已經存在!"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "不能使用的名稱。"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "管理組"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "刪除佈局"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "組"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes Not in Group"
msgstr "不在組中的節點"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "過濾檔案..."
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "組中的節點"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group Editor"
msgstr "開啟腳本編輯器"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "管理組"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
msgstr "更新場景"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "使用單獨的動畫一同導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "使用單獨的材 一同導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "使用單獨的物件導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "使用單獨的對象+材質導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "使用單獨的對象+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "使用單獨的材質+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "使用單獨的對象+材質+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "作為多個場景導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "導入為多個場景+材質"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "導入場景"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "正在導入場景…"
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "生成光照圖"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "為網格生成: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "正在運行自定義腳本…"
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "無法加載導入後腳本:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "導入後腳本無效/已損壞(檢查控制台):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "運行導入後腳本時出錯:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "儲存中……"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "設定為“%s”的預設值"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "清除“%s”的預設值"
#: editor/import_dock.cpp
msgid " Files"
msgstr " 資料夾"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "導入為:"
#: editor/import_dock.cpp
#, fuzzy
msgid "Preset"
msgstr "預設"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "重新導入"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr "保存場景,重新導入並重新啟動"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "載入資源失敗。"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "展開所有屬性"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "展開所有屬性"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "另存為..。"
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "複製參數"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "貼上參數"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "資源路徑"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "複製資源"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "內置"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "使子資源唯一"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "在幫助界面中開啟"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "在記憶體中創建一個新資源並對其進行編輯。"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "從磁片加載現有資源並對其進行編輯。"
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "保存當前編輯的資源。"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "轉到歷史記錄中以前編輯的對象。"
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "轉到歷史記錄中的下一個編輯對象。"
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "最近編輯對象的歷史記錄。"
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "對象内容。"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "過濾檔案..."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "更改可能會丟失!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "多節點集"
#: editor/node_dock.cpp
#, fuzzy
msgid "Select a single node to edit its signals and groups."
msgstr "選擇要編輯訊號和組的節點。"
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "編輯挿件"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "新增"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "挿件名稱:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "子資料夾:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "語言:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "腳本名稱:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "現在啟動?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "新增資料夾"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "刪除"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "所有的選擇"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "新增資料夾"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "插入點"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "編輯多邊形 (刪除點)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "移除"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "添加動畫"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Load..."
msgstr "載入"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Move Node Point"
msgstr "移除"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "更改 BlendSpace1D 限制"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "更改Blendspace1d標籤"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "無法使用此類型的節點。只允許根節點。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "移除"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "動畫空間。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "移除"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "移動 BlendSpace1D 節點點"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"動畫樹處於非活動狀態。\n"
"激活以啟用播放, 如果啟動失敗, 請檢查節點警告。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "設置空間內的混合位置"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "啟用捕捉並顯示網格。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "點"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "相依性編輯器"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "最佳化動畫"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Triangle already exists."
msgstr "Autoload「%s」已經存在!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "添加動畫軌"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "更改Blendspace2d限制"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "更改Blendspace2d標籤"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "移除"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "删除Blendspace2d三角形"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "Blendspace2d不屬於AnimationTree節點。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "不存在三角形, 因此不能進行混合。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Toggle Auto Triangles"
msgstr "切換最愛"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "通過連接點創建三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "删除點和三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "自動生成混合三角形 (而不是手動生成)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "混合:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed"
msgstr "正在儲存變更..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
msgstr "過濾檔案..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "無法將輸出節點添加到混合樹中。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "將節點添加到BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "節點名稱:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "無法連接,埠可能正在使用,或者連接可能無效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "連接..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "斷線"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "動畫最佳化"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "刪除"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Toggle Filter On/Off"
msgstr "切換最愛"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "變更鏡頭尺寸"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Anim Clips"
msgstr "動畫剪輯:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Audio Clips"
msgstr "音訊剪輯:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Functions"
msgstr "函數:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
msgstr "節點名稱:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "添加節點..。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "過濾檔案..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "啟用篩選"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "切換自動播放"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "新動畫名稱:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "新增動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "更改動畫名稱:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "刪除動畫?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "移除動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "不能使用的名稱。"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation name already exists!"
msgstr "Autoload「%s」已經存在!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "重命名動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "混合下一個更改"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "更改混合時間"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "載入動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "複製動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "動畫空間。"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "在資源路徑中找不到"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "粘貼的動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "粘貼動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "沒有要編輯的動畫!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "從當前位置向後播放所選動畫。A"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "從結尾向後播放選定的動畫。Shift+a"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "停止動畫回放。(S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "從頭開始播放選取中的動畫。(Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "從當前位置播放選定的動畫。D"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "動畫位置(秒)。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "在全域範圍內縮放節點的動畫播放。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "動畫工具"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "轉場動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "開啟資料夾"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "在播放機中顯示動畫清單。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "載入后自動播放"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "啟用洋葱皮"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Onion Skinning Options"
msgstr "洋葱皮"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "描述:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "跳過"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未來"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "深度"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1步"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2步"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3步"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "僅差異"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "強制白色調節"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "包括3D控制器"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "創建新動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "動畫名稱:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "錯誤!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "混合時間:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "下一個(自動隊列):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "跨動畫混合時間"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "移動節點"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition exists!"
msgstr "轉場: "
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "添加轉換"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "添加節點"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "結束"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "立即"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "同步"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "在末尾"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "行程"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "在資源路徑中找不到"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "已刪除節點"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "已刪除轉換"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "新增 %s"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "連接..."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "移除選擇的動畫軌。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "轉場: "
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Play Mode:"
msgstr "平移模式"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "動畫樹"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "新名稱:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "縮放:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "混合"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "混合"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自動重新開始:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "重新開始(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "隨機重新開始(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "開始!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "數量:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "混合 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "混合 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "當前:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "添加輸入"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "清除Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "設定自動前進"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "刪除輸入事件"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "動畫樹有效。"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "動畫樹無效。"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "動畫節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "單項節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "混合節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "混合2 節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "混合3 節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "混合4 節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "時間尺度節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "時間搜索節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "轉場節點"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "導入動畫…"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "編輯節點篩選"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "篩選…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "內容:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "View Files"
msgstr "查看檔案"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "連接錯誤, 請重試。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "無法連接到主機:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "主機沒有響應:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "無法解析主機名稱:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "請求失敗, 返回代碼:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "請求失敗."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "無法將主題保存到檔案:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "請求失敗, 重定向次數太多"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect loop."
msgstr "重新定向循環."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, timeout"
msgstr "請求失敗, 返回代碼:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "時間"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "預期:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "獲得:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "sha256哈希值檢查失敗"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "資源下載錯誤:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "正在下載 (%s / %s)…"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "正在下載……"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "解析中…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "請求時發生錯誤"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "空閒"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "安裝"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "重試"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "下載錯誤"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "此資源文檔正在下載中!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (A-Z)"
msgstr "授權"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (Z-A)"
msgstr "授權"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "第一項"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "上個分頁"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "下一個"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "最後"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "導入"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Plugins..."
msgstr "挿件"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "類別:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "地址:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Support"
msgstr "支持…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "官方"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "測試"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "載入"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP資源包"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr "沒有可供渲染的Meshes請確保Mesh包含UV2通道並且勾選'Bake Light'選項"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "創建光圖圖像失敗, 請確保路徑是可寫的。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "渲染光圖"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "預覽"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "配置吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "網格偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "網格大小:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "steps"
msgstr "2步"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "旋轉偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "旋轉步驟:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "縮放:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "垂直移動尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "創建新的垂直尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "刪除垂直尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "移動水平尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "創建新的水平尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "移除水平尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "創建新的水平和垂直尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "移動樞軸"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "旋轉CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "移動錨點"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "調整CanvasItem的大小"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "縮放CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "移動CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr "容器的子級的錨定值和頁邊距值被其父級覆蓋。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Left"
msgstr "左"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Right"
msgstr "右"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Right"
msgstr "向右旋轉"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Left"
msgstr "底部視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Left"
msgstr "向左縮進"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Top"
msgstr "居中選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Right"
msgstr "向右縮進"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Bottom"
msgstr "底部"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Left Wide"
msgstr "左視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Wide"
msgstr "俯視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Right Wide"
msgstr "右視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Wide"
msgstr "底部視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Keep Ratio"
msgstr "縮放比例:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "僅限錨點"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "改變錨點和邊距"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "改變錨點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "工具選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "工具選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "複製選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "複製選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "粘貼姿勢"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "清除姿勢"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "從節點製作自定義骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "清除姿勢"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "製作IK鏈"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "清除IK鏈"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr "警告:容器的子級只能由其父級確定其位置和大小。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "重置縮放"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "選擇模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "拖動: 旋轉"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Drag:移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "按 \"v\" 更改樞軸, \"Shift + v\" 以拖動樞軸 (移動時)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+滑鼠右鍵:顯示鼠標點擊位置下所有的節點清單"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "移動模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "旋轉模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "縮放模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr "在按一下的位置顯示所有物件的清單 (在選擇模式下與 Alt + RMB 相同)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "點擊以更改物件的旋轉樞軸。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "平移模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Ruler Mode"
msgstr "縮放模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle smart snapping."
msgstr "切換吸附。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Smart Snap"
msgstr "使用吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle grid snapping."
msgstr "切換吸附。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Grid Snap"
msgstr "網格吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "吸附選項"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Rotation Snap"
msgstr "使用旋轉吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Scale Snap"
msgstr "使用吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap Relative"
msgstr "相對吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Pixel Snap"
msgstr "使用像素吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Smart Snapping"
msgstr "智慧吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Configure Snap..."
msgstr "配置吸附…"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Parent"
msgstr "吸附到父級節點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "吸附到節點的錨點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "捕捉到節點邊"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Center"
msgstr "吸附到節點的中心"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "吸附到其他的節點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "吸附到尺標"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "將所選物件鎖定到中心 (無法移動)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock the selected object (can be moved)."
msgstr "解鎖所選物件 (可以移動)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "確保對象的子級不可選。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "恢復對象的子級選擇能力。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "骨架選項"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "顯示骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "從節點製作自定義骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "清除自定義骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Always Show Grid"
msgstr "顯示網格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "顯示輔助線"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "顯示尺規"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "顯示引導"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "顯示原點"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "顯示視口"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "顯示組和鎖定圖標"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "居中選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "幀選擇"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
msgstr "插入幀 (現有軌道)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
msgstr "新增關鍵畫格"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "動畫長度(秒)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "插入幀 (現有軌道)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "複製姿勢"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "清除姿勢"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "將網格步數乘以2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "將網格步數除以2"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "後視圖"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "添加 %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "添加 %s…"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "無法具現化沒有根的多個節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "創建節點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "%s 中的具現化場景出錯"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "更改預設類型"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "創建3D多邊形"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "編輯多邊形"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "編輯多邊形 (刪除頂點)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "設置控制程序"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Restart"
msgstr "重新開始(秒):"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "粒子"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Solid Pixels"
msgstr "擴展(像素): "
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Directed Border Pixels"
msgstr "資料夾 & 檔案:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU粒子"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "從網格創建發射點"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "從節點創建發射點"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "平面0"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "平面1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "平滑步長"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "修改曲線點"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "修改曲線切角"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "加載曲線預設"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "添加點"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "刪除點"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "左線性"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "右線性"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "載入預設"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "刪除曲線點"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "切換曲線直線切線"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "按住 Shift 鍵可單獨編輯切線"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "渲染 GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "漸變編輯"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "項目 %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "項目"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "項目清單編輯器"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "創建遮光多邊形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "網格是空的!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "無法新增資料夾."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "這對場景根目錄不起作用!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Shape"
msgstr "創建凸形靜態體"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "創建凸面形狀"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "無法新增資料夾."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "創建凸面形狀"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "創建導航網格"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "包含的網格不是ArrayMesh類型。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "沒有要調試的網格。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "網格實例缺少網格!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "網格沒有表面來創建輪廓!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "創建輪廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "網格"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "創建碰撞多邊形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "創建碰撞多邊形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "創建輪廓網格…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "過濾檔案..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "過濾檔案..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "創建輪廓網格"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "輪廓尺寸:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "删除項目%d"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr "從場景更新"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "網狀資料庫(MeshLibrary)…"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "添加項目"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "删除所選項"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "從場景導入"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "從場景更新"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定網格源(節點中沒有多網格集)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "網格源無效(路徑無效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "網格源無效 (不是網格實例)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "網格源無效(不包含網格資源)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "未指定表面源。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "表面源無效(路徑無效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "表面源無效(沒有幾何圖形)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "表面源無效(沒有面)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "選擇源網格:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "選擇目標曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "填充曲面"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "填充多網格"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "目標表面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "源網格:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X 軸"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y 軸"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z 軸"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "隨機旋轉:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "隨機傾斜:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "隨機縮放:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "填充"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "創建導航多邊形"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "轉換成..."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "生成可見性矩形"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "生成可見性矩形"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "生成時間 (秒):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "節點不包含幾何圖形 (面)。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain geometry."
msgstr "節點不包含幾何圖形。"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain face geometry."
msgstr "節點不包含幾何圖形。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "創建發射器"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "排放點:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "表面點"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "表面點 + 法線 (定向)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "體積"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "排放源: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "需要“顆粒資料”類型的處理器資料。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "生成 AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "生成可見性AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "生成 AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "從曲線中删除點"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "編輯節點曲線"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "移除"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "移除"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "移除"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "移除"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "新增資料夾"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "移除"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "新增資料夾"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Points"
msgstr "移除"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygons"
msgstr "新增資料夾"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "移除"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "專案設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "顯示網格"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "貼上資源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "資源路徑"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close and save changes?"
msgstr "沒有儲存的變更都會遺失, 確定要關閉?"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "載入場景時發生錯誤"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Could not load file at:"
msgstr "無法新增資料夾"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "儲存資源錯誤!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "儲存中發生了錯誤。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "保存錯誤"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "導入主題時出錯。"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "載入時發生錯誤:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "新增資料夾..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "開啟檔案"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "另存場景為..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "導入主題"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "保存主題時出錯"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "保存錯誤"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "將主題另存為..。"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "%s Class Reference"
msgstr " 類引用"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "查找下一個"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "查找上一個"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "過濾檔案..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "過濾檔案..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "排序:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "上移"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "下移"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "下一個腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "上一個腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "檔案"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "開啟…"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "開啟最近存取"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "全部保存"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "軟重新加載腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "複製腳本路徑"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "上個分頁"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "主題"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "導入主題..。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "重新載入主題"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "保存主題"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "全部關閉"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "關閉檔案"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "運行"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "步入"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "跨過"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "跳過"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "繼續"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "保持調試器打開"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "使用外部編輯器進行調試"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "打開 Godot 線上文檔"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr "請求檔案"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Help improve the Godot documentation by giving feedback."
msgstr "通過提供回饋幫助改進 Godot 文檔"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "搜索參考文檔。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "轉到上一個編輯的檔案。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "轉到下一個編輯的檔案。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "棄置"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "重新載入"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "重新保存"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "調試器"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "搜尋結果"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "清除最近開啟的場景"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "連接到節點:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Source"
msgstr "資源"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "將 '%s' 從 '%s' 中斷連接"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "行:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(忽略)"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "轉到函數"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "只能拖拽檔案系統中的資源。"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "查找符號"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "選擇顏色"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "轉換成..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "大寫"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "小寫"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "首字母大寫"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "高亮顯示語法"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "刪除"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "選擇全部"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "删除行"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "向左縮進"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "向右縮進"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "切換注釋"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "前往第...行"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "折疊所有行"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "展開所有行"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "拷貝到下一行"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "縮放所選"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "轉換成..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "轉換成..."
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動縮進"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "在檔中查找..。"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "切換自由觀察模式"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "轉到下一個中斷點"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "轉到上一個中斷點"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "删除所有項目"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "轉到函數…"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "前往第...行"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "設置中斷點"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "刪除所有中斷點"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "轉到下一個中斷點"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "轉到上一個中斷點"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "著色器"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "此骨架沒有骨骼綁定,請創建一些 Bone2d 骨骼子節點。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "從骨骼創建休息姿勢"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "將休息姿勢設置為骨骼"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "2D骨骼節點"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "創建休息姿勢 (從骨骼)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "將骨骼設定為靜止姿勢"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "創建物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "骨架"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "創建物理骨架"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "播放 IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "正交"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "透視"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X軸變換。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y軸變換。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z 軸變換。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "查看平面轉換。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "縮放: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "翻譯: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "旋轉 %s 度。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "偏航"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "繪製的物件"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "材質變更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "著色器變更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "表面變更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "繪製調用"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "頂點"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯視圖。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "底視圖。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "底部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "左視圖。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "左"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "右視圖。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "右"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "前視圖。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "正面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "後視圖。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "後"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Transform with View"
msgstr "與視圖對齊"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Rotation with View"
msgstr "將所選內容與視圖對齊"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "此操作需要單個選定的節點。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "鎖定視圖旋轉"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "顯示線框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "顯示過度繪圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "顯示無陰影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "查看環境"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "查看 Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "查看資訊"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "查看FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "半分辯率"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "音訊監聽器"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "啟用篩選"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "影片預覽"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "自由視圖 左"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "自由視圖 右"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "自由視圖 前"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "自由視圖 后"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "自由視圖 上"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "自由視圖 下"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "自由視圖速度調節"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Slow Modifier"
msgstr "自由視圖速度調節"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr "注意: 顯示的FPS值是編輯器的幀率。 它不能用于表現遊戲內的實際性能"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "視圖旋轉已鎖定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm對話框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "將節點捕捉到地面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Use Local Space"
msgstr "本地空間模式(%s"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "使用吸附"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "底部視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "俯視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "後視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "前視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "左視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "右視圖"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Switch Perspective/Orthogonal View"
msgstr "切換 投影/正交 視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "插入動畫幀"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "切換自由觀察模式"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "變換"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "將對象吸附到地板"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "轉換對話框..。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1個視口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2個視口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2個視口 (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3個視口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3個視口 (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4個視口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "顯示原點"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "顯示網格"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Settings..."
msgstr "設定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "吸附設定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "移動吸附"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "旋轉吸附(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "縮放吸附 (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "視區設定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "透視視角(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "查看Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "查看 Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "旋轉 (度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "縮放(比例):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "轉換類型"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "前"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "發佈"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr "未命名的gizmo"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "創建2D網格"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Mesh2D Preview"
msgstr "創建網格預覽"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "創建3D多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "創建碰撞多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "創建碰撞多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "創建遮光多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "創建遮光多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite 是空的!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "無效的幾何圖形,無法用網格替換。"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Mesh2D"
msgstr "轉換為2D網格"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Invalid geometry, can't create polygon."
msgstr "無效的幾何圖形,無法用網格替換。"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "轉換為2D網格"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
msgstr "無效的幾何圖形,無法用網格替換。"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "創建碰撞多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Invalid geometry, can't create light occluder."
msgstr "無效的幾何圖形,無法用網格替換。"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D Sibling"
msgstr "創建遮光多邊形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "簡化: "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Shrink (Pixels): "
msgstr "擴展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "擴展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "更新預覽"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "設定:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "幀選擇"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add %d Frame(s)"
msgstr "添加幀"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "添加幀"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Unable to load images"
msgstr "載入資源失敗。"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "錯誤:無法加載幀資源!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "資源剪貼板為空或不是紋理!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "粘貼幀"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "添加空白幀"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "更改動畫fps"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "粘貼幀"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "動畫:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "新動畫"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "速度 (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "循環"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "動畫幀:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "將紋理添加到磁貼集。"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "插入空白幀(之前)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "插入空白幀(之后)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "移動(以前)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "移動(之後)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "選擇模式"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Horizontal:"
msgstr "水平翻轉"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Vertical:"
msgstr "頂點"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "選擇全部"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Create Frames from Sprite Sheet"
msgstr "從場景創建"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "設置紋理區域"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "設置邊距"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "吸附模式:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "無"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "像素吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "網格吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "自動剪切"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步驟:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "添加所有項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "全部添加"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "删除所有項目"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "全部删除"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "編輯主題…"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "主題編輯菜單。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "添加類項"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "删除類項"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "從當前編輯器主題模板創建"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "切換自動播放"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "已停用"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "項目"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "已停用"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "檢查項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "已檢查的項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "單選項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "選中的單選項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 1"
msgstr "項目"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 2"
msgstr "項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "有"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "許多"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "已停用"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "標籤 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "標籤 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "標籤 3"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "編輯主題…"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "有, 許多, 選項"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "數據類型:"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "圖標"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "樣式"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "字體"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "顏色"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme File"
msgstr "主題"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "擦除選中"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "修復無效的磁貼"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "切割選擇"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "繪製磚塊地圖"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "線性繪製"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "繪製矩形"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "油漆桶填充"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "擦除磚塊地圖"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "查找磁貼"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "轉置"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "編輯磁貼優先級"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
msgstr "篩選檔案..."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "繪製磁貼"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "選擇磁貼"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Left"
msgstr "向左旋轉"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Right"
msgstr "向右旋轉"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Flip Horizontally"
msgstr "水平翻轉"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Flip Vertically"
msgstr "垂直翻轉"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "清除變換"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "將紋理添加到磁貼集。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "從磁貼集中刪除選定的紋理。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "從場景創建"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "從場景合併"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Autotile"
msgstr "過濾檔案..."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Atlas"
msgstr "新建 %s"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "下一個座標"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "選擇下一個形狀、子磁貼或磁貼。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Previous Coordinate"
msgstr "上一個座標"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "選擇上一個形狀、子磁貼或磁貼。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region"
msgstr "旋轉模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision"
msgstr "插值模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "編輯遮擋多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation"
msgstr "創建導航網格"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask"
msgstr "旋轉模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority"
msgstr "導出模式:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index"
msgstr "平移模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "旋轉模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "插值模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "編輯遮擋多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "創建導航網格"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "旋轉模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "導出模式:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "平移模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "平移模式"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "複製位掩碼。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "貼上參數"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "擦除位掩碼."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "創建新矩形。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "創建新多邊形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "將多邊形保留在區域內。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr "啟用吸附和顯示網格 (可通過屬性面板配置)。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "顯示磁貼名稱 (按住 ALT 鍵)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "刪除選定的紋理?這將刪除使用它的所有磁貼。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "您尚未選擇要刪除的紋理。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "從場景創建?這將覆蓋所有當前磁貼。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "確定合併場景?"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "刪除紋理"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "删除所選的Rect。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "刪除多邊形。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "設置磁貼區域"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "創建磁貼"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "設定磁貼圖標"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "編輯磁貼位掩碼"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "編輯碰撞多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "編輯遮擋多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "粘貼磁貼位掩碼"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "清除磁貼位掩碼"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "使多邊形塌陷"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "使多邊形凸起"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "移除磁貼"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "刪除碰撞多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "刪除遮擋多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "刪除導航多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "編輯磁貼優先級"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "使多邊形凸起"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "使多邊形塌陷"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "創建碰撞多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "創建遮擋多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "無法更改此屬性。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit"
msgstr "社區"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Initialize"
msgstr "首字母大寫"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Detect new changes"
msgstr "創建新矩形。"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Changes"
msgstr "更換"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "重命名"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "刪除"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "更換"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage Selected"
msgstr "縮放所選"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage All"
msgstr "全部保存"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "同步腳本的變更"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "添加輸入"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "縮放:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector"
msgstr "屬性面板"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "添加輸入"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "更改預設類型"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "更改預設類型"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "更改動畫名稱:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "刪除點"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "刪除點"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "設置磁貼區域"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "視覺化著色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "設置統一名稱"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "設置輸入預設端口"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "將節點添加到可視化著色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "複製節點"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "刪除"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "視覺著色器輸入類型已更改"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "頂點"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "片段"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "燈光"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "創建節點"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "創建節點"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "轉到函數"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "建立函式"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "建立函式"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Difference operator."
msgstr "僅差異"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "HardLight operator."
msgstr "縮放(比例):"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "固定"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "清除變換"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Input parameter."
msgstr "吸附到父級節點"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "縮放所選"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar operator."
msgstr "縮放(比例):"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "清除變換"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "轉換對話框..。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "新增資料夾"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "轉換對話框..。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "轉到函數…"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "視覺化著色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property"
msgstr "編輯可視屬性"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "視覺著色器模式已更改"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "可運行的"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "添加輸入"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "是否删除預設“%s”"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr "釋放"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "全部導出"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "給定的導出路徑不存在:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "無此平臺的導出範本:"
#: editor/project_export.cpp
msgid "Presets"
msgstr "預設"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "添加…"
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp
msgid "Export Path"
msgstr "導出路徑"
#: editor/project_export.cpp
msgid "Resources"
msgstr "資源"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "導出項目中的所有資源"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "導出選定的場景 (和依賴項)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "導出選定的資源 (和依賴項)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "導出模式:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "要輸出的資源:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr "補丁"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "製作補丁"
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " 資料夾"
#: editor/project_export.cpp
msgid "Features"
msgstr "功能"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "自訂 (逗號分隔):"
#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "功能清單:"
#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "腳本"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "腳本導出模式:"
#: editor/project_export.cpp
msgid "Text"
msgstr "文本"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "編譯"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "加密 (使用以下密碼)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "不正確加密金鑰 (長度必須為64個字元)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "腳本加密金鑰 (256位十六進位碼):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "導出 PCK/ZIP"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "輸出專案"
#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "導出模式:"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "全部導出"
#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
msgid "ZIP File"
msgstr " 資料夾"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "缺少此平臺的導出範本:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管理輸出模板"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "導出為調試"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "路徑不存在."
#: editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "開啟套件檔案出錯,非 zip 格式。"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "“.zip”項目檔案無效不包含“project.godot”檔案。"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "請選擇一個空資料夾。"
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "請選擇“project.godot”或“.zip”檔案。"
#: editor/project_manager.cpp
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "目錄已包含一個godot項目。"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新遊戲項目"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已導入的項目"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "項目名稱無效。"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "無法新增資料夾."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "此路徑中已存在具有指定名稱的資料夾。"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "給你的項目命名是個好主意。"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "不正確項目路徑 (更改了任何內容?)。"
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr "無法在項目路徑中加載project.godot錯誤%d。它可能遺失或損壞。"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "無法在項目路徑中編輯project.godot。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "無法在項目路徑中創建project.godot。"
#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "重命名項目"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "導入現有項目"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "導入與編輯"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "創建新項目"
#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "創建和編輯"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "安裝項目:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "安裝和編輯"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "項目名稱:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "項目路徑:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "項目安裝路徑:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "渲染器:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "渲染器可以然後更改, 但場景可能需要調整。"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命名項目"
#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "導入現有項目"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "無法打開位於'%s'的項目。"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "您確定要打開多個項目嗎?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"以下項目設定檔案未指定通過其創建的Godot的版本。\n"
"\n"
"%s\n"
"\n"
"如果繼續打開它, 它將被轉換為 Godot 的當前配置檔案格式。 \n"
"警告: 您將無法再使用以前版本的引擎打開項目。"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"以下項目設置檔案是由較舊的引擎版本生成的, 需要為此版本進行轉換:\n"
"\n"
"%s\n"
"\n"
"是否要將其轉換?\n"
"警告: 您將無法再使用以前版本的引擎打開專案。"
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr "此項目設置是由較新的引擎版本創建的, 其設置與此版本不相容。"
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "您確定要運行多個項目嗎?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr "是否從清單中删除項目?(資料夾內容將不被修改)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr "是否從清單中删除項目?(資料夾內容將不被修改)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr "是否從清單中删除項目?(資料夾內容將不被修改)"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Projects"
msgstr "專案"
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "刪除點"
#: editor/project_manager.cpp
msgid "Templates"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "連接..."
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "An action with the name '%s' already exists."
msgstr "Autoload「%s」已經存在!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "改變字典 value"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "所有的選擇"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "刪除"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Moved Input Action Event"
msgstr "所有的選擇"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "變更鏡頭尺寸"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Project Settings (project.godot)"
msgstr "專案設定"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "一般"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "所有的選擇"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "顯示骨骼"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "僅選擇區域"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "過濾檔案..."
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "挿件"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "預設。。。"
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "符合大小寫"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "設置磁貼區域"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "吸附選項"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "節點名稱:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "節點名稱:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Current scene name"
msgstr "目前的場景尚未存檔, 依然要開啟嗎?"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "步驟 :"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "轉換成..."
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
msgstr "轉換成..."
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "重設縮放大小"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "合法字元:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make node as Root"
msgstr "儲存場景"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes?"
msgstr "刪除"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete node \"%s\"?"
msgstr "刪除"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
msgstr "儲存場景"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "新增資料夾"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "場景"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "場景"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "刪除"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "複製資源"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "開啟最近存取"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "取代全部"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "新增 %s"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "儲存場景"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "新增 %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "移除"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "切換顯示隱藏檔案"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "單項節點"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "添加到組"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "連接..."
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "開啟最近存取"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "場景樹 (節點):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is empty."
msgstr "網格是空的!"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty."
msgstr "Sprite 是空的!"
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "無效的路徑."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "具有此名稱的檔或資料夾已存在。"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "必須使用有效的副檔名。"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "載入場景時發生錯誤"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "無法新增資料夾"
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Overrides"
msgstr "覆蓋"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "開啟最近存取"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, it will be reused."
msgstr "檔案已經存在, 要覆寫嗎?"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "不能使用的名稱。"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script path/name is valid."
msgstr "動畫樹有效。"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)."
msgstr "操作場景文件。"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "創建新矩形。"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "讀取現存的 Bus 配置。"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script file already exists."
msgstr "Autoload「%s」已經存在!"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Class:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template:"
msgstr "移除範本"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script:"
msgstr "開啟最近存取"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "移除"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Warning:"
msgstr "警告"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Error:"
msgstr "錯誤!"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error"
msgstr "連接..."
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error:"
msgstr "連接..."
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source"
msgstr "資源"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Source:"
msgstr "資源"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source:"
msgstr "資源"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Child process connected."
msgstr "斷線"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "連接..."
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "影片記憶體"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "刪除"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
msgstr "輸出專案"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "數值"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Monitors"
msgstr "監看畫面"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "List of Video Memory Usage by Resource:"
msgstr "影片記憶體使用容量列表(依資源別)"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "總計:"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "資源路徑"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "類型"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "使用量"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "雜項"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Clicked Control:"
msgstr "點擊控制:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Clicked Control Type:"
msgstr "點擊控制類型:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "捷徑"
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Restore Shortcut"
msgstr "捷徑"
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Change Shortcut"
msgstr "捷徑"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "編輯器設定"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "捷徑"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "變更光源半徑"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "變更鏡頭視野(FOV)"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "變更鏡頭尺寸"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "變更框型範圍"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "變更球型半徑"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "變更框型範圍"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "變更楕圓體半徑"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "變更楕圓體高度"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "變更楕圓體半徑"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "變更楕圓體高度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "變更光源半徑"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "變更楕圓體高度"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "變更球型半徑"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Outer Radius"
msgstr "變更光源半徑"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "移除"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "禁止自動更新"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "step引數為0!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "非為單一事件腳本"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Not based on a script"
msgstr "未依據腳本"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Not based on a resource file"
msgstr "未依據資源檔案"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (missing @path)"
msgstr "無效的事件詞典格式(遺失 @path)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "無效的事件詞典格式(無法載入腳本 @path)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "無效的事件詞典格式(無效的腳本 @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "下個分頁"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "上個分頁"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Floor"
msgstr "上個分頁"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "複製所選"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "複製所選"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "複製所選"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paint"
msgstr "專案設定"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "已停用"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "擦除選中"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "所有的選擇"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "所有的選擇"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "專案設定"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Filter meshes"
msgstr "過濾檔案..."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "渲染NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "正在儲存變更..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr "回傳值需被指定為運算記憶體節點的第一要素!請修正該節點。"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output: "
msgstr "節點回傳一個無效的連續輸出: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "添加輸入"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "添加輸入"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr "無效名稱.不能與現有的內置類型名稱沖突."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "創建新矩形。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "創建新矩形。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "訊號:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "創建新多邊形。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "刪除點"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "刪除點"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "刪除點"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "變更鏡頭尺寸"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "創建輪廓"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type:"
msgstr "變更鏡頭尺寸"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "添加節點..。"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Function..."
msgstr "轉到函數…"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "函數:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Function"
msgstr "函數:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Refresh Graph"
msgstr "重新整理"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "過濾檔案..."
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "搜尋幫助"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export.cpp
msgid "Select device from the list"
msgstr "從清單中選擇設備"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "不能使用的名稱。"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "無效的字體大小。"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "無法新增資料夾"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "無法新增資料夾"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "不能使用的名稱。"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "不能使用的名稱。"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "不能使用的名稱。"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "不能使用的名稱。"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr "無效的路徑"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "不能使用的名稱。"
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"每個場景中僅允許一個可見的CanvasModulate只有第一個CanvasModulate會有作用"
"其餘的將被忽略。"
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊請將其使"
"用於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空白的CollisionPolygon2D不起碰撞偵測的作用。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊請將其使用"
"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "CollisionShape2D必須被賦予形狀才能運作請為它建立個形狀吧"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "光照形狀的材質必須被賦與在材質的屬性中。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "此遮光體必須被建立或設置遮蔽形狀才能發揮遮蔽作用。"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "此遮光體沒有被賦予形狀,請繪製一個吧!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊請將其使用"
"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr "CollisionShape2D必須被賦予形狀才能運作請為它建立個形狀吧"
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。"
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "動畫長度 (秒)。"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "無效的字體大小。"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "將 '%s' 從 '%s' 中斷連接"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "從場景樹中選擇一個 AnimationPlayer 來編輯動畫。"
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "動畫樹無效。"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw"
msgstr "偏航"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset."
msgstr "將目前顏色設為預設"
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "請確認..."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(其它)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"在專案設定中的預設環境(Rendering -> Environment -> Default Environment)不能被"
"載入"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "無效的字體大小。"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "無效的字體大小。"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "無效的字體大小。"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "取代了 %d 個。"
#~ msgid "Create Static Convex Body"
#~ msgstr "創建靜態凸體"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
#~ "$url2]request one[/url][/color]."
#~ msgstr ""
#~ "目前沒有這個 class 的教學,你可以[color=$color][url=$url]貢獻一個[/url][/"
#~ "color]或[color=$color][url=$url2]要求一個[/url][/color]。"
#~ msgid "enum "
#~ msgstr "枚舉 "
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "簡要說明:"
#, fuzzy
#~ msgid "Class Description"
#~ msgstr "描述:"
#~ msgid "Project export failed with error code %d."
#~ msgstr "專案輸出失敗,錯誤代碼是 %d。"
#~ msgid "Password:"
#~ msgstr "密碼:"
#~ msgid "Pause the scene"
#~ msgstr "暫停此場景"
#, fuzzy
#~ msgid "Snap to Grid"
#~ msgstr "吸附到網格"
#, fuzzy
#~ msgid "Add input +"
#~ msgstr "添加輸入"
#~ msgid "Properties:"
#~ msgstr "效能:"
#, fuzzy
#~ msgid "Methods:"
#~ msgstr "方法"
#, fuzzy
#~ msgid "Theme Properties:"
#~ msgstr "過濾檔案..."
#~ msgid "Enumerations:"
#~ msgstr "枚舉:"
#~ msgid "Constants:"
#~ msgstr "定數:"
#, fuzzy
#~ msgid "Class Description:"
#~ msgstr "描述:"
#, fuzzy
#~ msgid "Property Descriptions:"
#~ msgstr "Property 說明:"
#, fuzzy
#~ msgid "Method Descriptions:"
#~ msgstr "Method 說明:"
#, fuzzy
#~ msgid "Reverse sorting."
#~ msgstr "正在請求…"
#~ msgid "No Matches"
#~ msgstr "無符合條件"
#~ msgid "Error loading image:"
#~ msgstr "加載影像時出錯:"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "影像中沒有透明度大於128的點數…"
#~ msgid "Parent has no solid faces to populate."
#~ msgstr "父級沒有要填充的實體面。"
#~ msgid "Couldn't map area."
#~ msgstr "無法映射區域。"
#~ msgid "Faces contain no area!"
#~ msgstr "面不包含任何區域!"
#, fuzzy
#~ msgid "Error: could not load file."
#~ msgstr "無法新增資料夾"
#~ msgid "Doppler Enable"
#~ msgstr "啟用多普拉效應"
#, fuzzy
#~ msgid "Select Mode (Q)"
#~ msgstr "選擇模式 (Q)"
#~ msgid "Move Mode (W)"
#~ msgstr "移動模式 (W)"
#~ msgid "Rotate Mode (E)"
#~ msgstr "旋轉模式 (E)"
#~ msgid "Scale Mode (R)"
#~ msgstr "縮放模式 (R)"
#~ msgid "Local Coords"
#~ msgstr "本地坐標"
#~ msgid "Snap Mode (%s)"
#~ msgstr "捕捉模式 (%s)"
#, fuzzy
#~ msgid "Tool Select"
#~ msgstr "工具選擇"
#~ msgid "Tool Move"
#~ msgstr "工具移動"
#~ msgid "Tool Rotate"
#~ msgstr "工具旋轉"
#~ msgid "Tool Scale"
#~ msgstr "縮放工具"
#, fuzzy
#~ msgid ""
#~ "Remove all missing projects from the list? (Folders contents will not be "
#~ "modified)"
#~ msgstr "是否從清單中删除項目?(資料夾內容將不被修改)"
#~ msgid "Error initializing FreeType."
#~ msgstr "初始化 FreeType 錯誤。"
#~ msgid "Unknown font format."
#~ msgstr "未知的字體格式。"
#~ msgid "Error loading font."
#~ msgstr "讀取字體錯誤。"
#~ msgid "Invalid font size."
#~ msgstr "無效的字體大小。"
#, fuzzy
#~ msgid "Previous Folder"
#~ msgstr "上個分頁"
#, fuzzy
#~ msgid "Next Folder"
#~ msgstr "新增資料夾"
#, fuzzy
#~ msgid "Open in an external image editor."
#~ msgstr "開啟下一個編輯器"
#~ msgid "Reverse"
#~ msgstr "反轉"
#, fuzzy
#~ msgid "Failed to create solution."
#~ msgstr "無法新增資料夾"
#, fuzzy
#~ msgid "Build Project"
#~ msgstr "專案設定"
#, fuzzy
#~ msgid "View log"
#~ msgstr "過濾檔案..."
#, fuzzy
#~ msgid "Enabled Classes"
#~ msgstr "搜尋 Class"
#~ msgid "Update Always"
#~ msgstr "總是自動更新"
#~ msgid "Path to Node:"
#~ msgstr "節點路徑:"
#~ msgid "Delete selected files?"
#~ msgstr "確定刪除所選擇的檔案嗎?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "「res://default_bus_layout.tres」檔案不存在。"
#, fuzzy
#~ msgid "Go to parent folder"
#~ msgstr "無法新增資料夾"
#, fuzzy
#~ msgid "Open Scene(s)"
#~ msgstr "開啟場景"
#~ msgid "Previous Directory"
#~ msgstr "上一個目錄"
#~ msgid "Next Directory"
#~ msgstr "下一個目錄"
#, fuzzy
#~ msgid "Ease in"
#~ msgstr "所有的選擇"
#~ msgid "Ease out"
#~ msgstr "淡出"
#, fuzzy
#~ msgid "Create folder"
#~ msgstr "創建資料夾"
#, fuzzy
#~ msgid "Invalid Path"
#~ msgstr "無效的路徑"
#, fuzzy
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "複製所選"
#, fuzzy
#~ msgid "Create Area"
#~ msgstr "新增"
#~ msgid "Insert keys."
#~ msgstr "插入幀."
#~ msgid "Line:"
#~ msgstr "行:"
#~ msgid "Col:"
#~ msgstr "列:"
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "移除"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "縮小"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "放大"
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "放大"
#~ msgid "Class List:"
#~ msgstr "Class 列表:"
#~ msgid "Public Methods:"
#~ msgstr "公開 method:"
#~ msgid "GUI Theme Items"
#~ msgstr "介面主題項目"
#~ msgid "GUI Theme Items:"
#~ msgstr "介面主題項目:"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "切換最愛"
#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "新增資料夾"
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "整個字"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "符合大小寫"
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "搜尋 Class"
#, fuzzy
#~ msgid "Convert To Uppercase"
#~ msgstr "轉換成..."
#, fuzzy
#~ msgid "Convert To Lowercase"
#~ msgstr "轉換成..."
#~ msgid "Move Anim Track Up"
#~ msgstr "上移動畫軌"
#~ msgid "Move Anim Track Down"
#~ msgstr "動畫軌下移"
#~ msgid "Set Transitions to:"
#~ msgstr "設定轉場效果為:"
#~ msgid "Anim Track Rename"
#~ msgstr "重新命名動畫軌"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "改變動畫軌內插"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "動畫軌改變模式"
#, fuzzy
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "動畫軌道更改環繞模式"
#~ msgid "Edit Selection Curve"
#~ msgstr "編輯所選曲線"
#~ msgid "Anim Add Key"
#~ msgstr "添加動畫關鍵畫格"
#~ msgid "In"
#~ msgstr "進"
#~ msgid "Out"
#~ msgstr "出"
#~ msgid "In-Out"
#~ msgstr "進出"
#~ msgid "Out-In"
#~ msgstr "外-內"
#, fuzzy
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "動畫新增具類別之鍵值"
#~ msgid "Anim Add Call Track"
#~ msgstr "動畫新增呼叫軌跡"
#~ msgid "Length (s):"
#~ msgstr "長度(s):"
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "啟用/停用 動畫迴圈。"
#~ msgid "Add new tracks."
#~ msgstr "新增動畫軌。"
#~ msgid "Move current track up."
#~ msgstr "上移當前動畫軌。"
#~ msgid "Move current track down."
#~ msgstr "下移當前動畫軌。"
#~ msgid "Track tools"
#~ msgstr "軌跡工具"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "啟用可使用點擊來更改各個鍵。"
#~ msgid "Key"
#~ msgstr "鍵"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "呼叫哪個節點裡的函式?"
#~ msgid "Thanks!"
#~ msgstr "謝謝!"
#~ msgid "Can't open '%s'."
#~ msgstr "無法開啟 \"%s\"。"
#~ msgid "Ugh"
#~ msgstr "呃"
#, fuzzy
#~ msgid "prev"
#~ msgstr "預覽:"
#, fuzzy
#~ msgid "Set pivot at mouse position"
#~ msgstr "移除"
#~ msgid "Not found!"
#~ msgstr "找不到!"
#~ msgid "Replace By"
#~ msgstr "用...取代"
#~ msgid "Prompt On Replace"
#~ msgstr "每次取代都要先詢問我"
#~ msgid "Skip"
#~ msgstr "跳過"
#~ msgid "List:"
#~ msgstr "列表:"
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "僅選擇區域"
#~ msgid "Return:"
#~ msgstr "回傳值:"
#~ msgid "Added:"
#~ msgstr "已新增:"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr "未保存的變更將遺失, 要開啟專案管理員嗎?"
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "路徑不可以\"/\"為起始,完整路徑需以'res://'、'user://'、或 'local://'做為"
#~ "起始"