virtualx-engine/servers/rendering/renderer_rd/shaders/effects
2022-09-15 00:03:40 +02:00
..
blur_raster.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
copy.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
resolve.glsl
screen_space_reflection.glsl Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
SCsub
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
tonemap.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
vrs.glsl