.. |
effects
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
audio_driver_dummy.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
audio_driver_dummy.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_effect.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_effect.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_filter_sw.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
audio_filter_sw.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
audio_rb_resampler.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_rb_resampler.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_stream.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
audio_stream.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
reverb_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reverb_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
voice_rb_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |