virtualx-engine/modules/openxr/doc_classes/OpenXRHand.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRHand" inherits="Node3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Node supporting finger tracking in OpenXR.
</brief_description>
<description>
This node enables OpenXR's hand tracking functionality. The node should be a child node of an [XROrigin3D] node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
</description>
<tutorials>
</tutorials>
<members>
<member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0">
Specifies whether this node tracks the left or right hand of the player.
</member>
<member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath(&quot;&quot;)">
Set a [Skeleton3D] node for which the pose positions will be updated.
</member>
<member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0">
Set the motion range (if supported) limiting the hand motion.
</member>
</members>
<constants>
<constant name="HAND_LEFT" value="0" enum="Hands">
Tracking the player's left hand.
</constant>
<constant name="HAND_RIGHT" value="1" enum="Hands">
Tracking the player's right hand.
</constant>
<constant name="HAND_MAX" value="2" enum="Hands">
Maximum supported hands.
</constant>
<constant name="MOTION_RANGE_UNOBSTRUCTED" value="0" enum="MotionRange">
When player grips, hand skeleton will form a full fist.
</constant>
<constant name="MOTION_RANGE_CONFORM_TO_CONTROLLER" value="1" enum="MotionRange">
When player grips, hand skeleton conforms to the controller the player is holding.
</constant>
<constant name="MOTION_RANGE_MAX" value="2" enum="MotionRange">
Maximum supported motion ranges.
</constant>
</constants>
</class>