virtualx-engine/drivers/gles2/shaders
Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls"
This reverts commit f55039b194.

The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
..
blend_shape.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
canvas.glsl Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
canvas_shadow.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
copy.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
cube_to_dp.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
cubemap_filter.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
effect_blur.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
exposure.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
particles.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
resolve.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
scene.glsl Fix handling of normals that approach 1 2018-08-12 12:45:43 +02:00
screen_space_reflection.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
SCsub add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
ssao.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao_blur.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao_minify.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
stdlib.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
subsurf_scattering.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
tonemap.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00