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With this option turned on, if properly set up, SCons generates a `build.ninja` file and quits. To actually build the engine, the user can then call `ninja` with whatever options they might prefer (not everything is yet transferred properly to this new generated file). Ideally, the scons file should never be called again, as ninja automatically detects any SCons build script change and invokes the required commands to regenerate itself. This approach speeds up incremental builds considerably, as it limits SCons to code generation and uses ninja's extremely fast timestamp-based file change detector.
379 lines
5.2 KiB
Text
379 lines
5.2 KiB
Text
# Godot .gitignore config
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#
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# Aims to encompass the most commonly found files that we don't want committed
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# to Git, such as compilation output, IDE specific files, etc.
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#
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# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
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# specific needs covered here, you can add them to:
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# .git/info/exclude
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#
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# Or contribute them to this file if they're common enough that a good number of
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# users would benefit from the shared rules.
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#
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# This file is organized by sections, with subsections ordered alphabetically.
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# - Build configuration
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# - Godot generated files
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# - General build output
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# - IDE and tool specific
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# - Visual Studio specific
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# - OS specific
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###########################
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### Build configuration ###
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###########################
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/custom.py
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misc/hooks/pre-commit-custom-*
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#############################
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### Godot generated files ###
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#############################
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# Buildsystem
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bin
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*.gen.*
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compile_commands.json
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platform/windows/godot_res.res
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# Ninja build files
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build.ninja
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.ninja
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# Generated by Godot binary
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.import/
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/gdextension_interface.h
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extension_api.json
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logs/
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# Generated by unit tests
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tests/data/*.translation
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tests/data/crypto/out*
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############################
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### General build output ###
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############################
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# C/C++ generated
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*.a
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*.ax
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*.d
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*.dll
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*.lib
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*.lo
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*.o
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*.os
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*.ox
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*.Plo
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*.so
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# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
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st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
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# Python development
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.venv
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venv
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# Python generated
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__pycache__/
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*.pyc
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# Documentation
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doc/_build/
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# Android
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.gradle/
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local.properties
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*.iml
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.gradletasknamecache
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project.properties
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platform/android/java/*/.cxx/
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platform/android/java/*/build/
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platform/android/java/*/libs/
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# iOS
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*.dSYM
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# Web platform
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*.bc
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platform/web/node_modules/
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# Misc
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*.debug
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#############################
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### IDE and tool specific ###
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#############################
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# Automake
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.deps/*
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.dirstamp
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# ccls
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.ccls-cache/
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# clangd
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.clangd/
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.cache/
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# CLion
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cmake-build-debug
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# Code::Blocks
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*.cbp
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*.layout
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*.depend
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# CodeLite
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*.project
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*.workspace
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.codelite/
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# Cppcheck
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*.cppcheck
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cppcheck-cppcheck-build-dir/
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# Eclipse CDT
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.cproject
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.settings/
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*.pydevproject
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*.launch
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# Emacs
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\#*\#
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.\#*
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# GCOV code coverage
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*.gcda
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*.gcno
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# Geany
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*.geany
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.geanyprj
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# Gprof
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gmon.out
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# Jetbrains IDEs
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.idea/
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.fleet/
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# Kate
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*.kate-swp
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# Kdevelop
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*.kdev4
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# Mypy
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.mypy_cache
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# Qt Creator
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*.config
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*.creator
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*.creator.*
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*.files
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*.includes
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*.cflags
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*.cxxflags
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# SCons
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.sconf_temp
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.sconsign*.dblite
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.scons_env.json
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.scons_node_count
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# Sourcetrail
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*.srctrl*
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# Tags
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# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
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# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
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TAGS
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!TAGS/
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tags
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*.tags
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!tags/
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gtags.files
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GTAGS
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GRTAGS
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GPATH
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cscope.files
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cscope.out
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cscope.in.out
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cscope.po.out
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# Vim
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*.swo
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*.swp
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# Visual Studio Code
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.vscode/
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*.code-workspace
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.history/
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# Xcode
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xcuserdata/
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*.xcscmblueprint
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*.xccheckout
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*.xcodeproj/*
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##############################
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### Visual Studio specific ###
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##############################
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# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# Ignore Visual Studio temporary files, build results, and
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# files generated by popular Visual Studio add-ons.
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# Actual VS project files we don't use
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*.sln
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*.vcxproj*
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# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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[Ll]ogs/
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# Do not ignore arch-specific folders anywhere under thirdparty libraries
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!thirdparty/**/x64/
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!thirdparty/**/x86/
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!thirdparty/**/arm/
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!thirdparty/**/arm64/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.tlog
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio Trace Files
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*.e2e
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# Others
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ClientBin/
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enc_temp_folder/
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~$*
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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orleans.codegen.cs
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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*.rptproj.bak
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# Hint file for IntelliSense
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cpp.hint
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###################
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### OS specific ###
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###################
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# Linux
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*~
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.directory
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# macOS
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.DS_Store
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__MACOSX
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# Windows
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# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
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[Tt]humbs.db
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[Tt]humbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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*.stackdump
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[Dd]esktop.ini
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$RECYCLE.BIN/
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*.cab
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*.msi
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*.msix
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*.msm
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*.msp
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*.lnk
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*.generated.props
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