0468bea899
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export |
||
---|---|---|
.. | ||
classes | ||
tools | ||
translations | ||
class.xsd | ||
Doxyfile | ||
Makefile |