virtualx-engine/editor/add_metadata_dialog.h
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00

66 lines
3.2 KiB
C++

/**************************************************************************/
/* add_metadata_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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#ifndef ADD_METADATA_DIALOG_H
#define ADD_METADATA_DIALOG_H
#include "core/object/callable_method_pointer.h"
#include "editor/editor_help.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
class AddMetadataDialog : public ConfirmationDialog {
GDCLASS(AddMetadataDialog, ConfirmationDialog);
public:
AddMetadataDialog();
void open(const StringName p_title, List<StringName> &p_existing_metas);
StringName get_meta_name();
Variant get_meta_defval();
private:
List<StringName> _existing_metas;
void _check_meta_name();
void _complete_init(const StringName &p_label);
LineEdit *add_meta_name = nullptr;
OptionButton *add_meta_type = nullptr;
EditorValidationPanel *validation_panel = nullptr;
};
#endif // ADD_METADATA_DIALOG_H