.. |
dummy
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
environment
|
|
|
renderer_rd
|
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
|
2024-02-13 23:43:40 +01:00 |
storage
|
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
|
2024-02-02 15:43:21 +01:00 |
renderer_canvas_cull.cpp
|
Stabilize snapping 2D transforms to pixel
|
2024-02-12 11:04:01 -05:00 |
renderer_canvas_cull.h
|
Stabilize snapping 2D transforms to pixel
|
2024-02-12 11:04:01 -05:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Implement render info counters for the 2D renderer
|
2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Shadow volume culling and tighter shadow caster culling
|
2024-01-30 08:38:31 +00:00 |
renderer_scene_cull.h
|
Shadow volume culling and tighter shadow caster culling
|
2024-01-30 08:38:31 +00:00 |
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
|
|
renderer_scene_render.cpp
|
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
|
2024-02-13 18:53:21 +09:00 |
renderer_scene_render.h
|
|
|
renderer_viewport.cpp
|
Merge pull request #87297 from adamscott/2d-pixel-art-stability
|
2024-02-12 23:53:51 +01:00 |
renderer_viewport.h
|
|
|
rendering_context_driver.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device_binds.cpp
|
|
|
rendering_device_binds.h
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_commons.cpp
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_commons.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device_driver.cpp
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device_graph.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device_graph.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_light_culler.cpp
|
Fix various typos with codespell
|
2024-02-07 11:09:34 +01:00 |
rendering_light_culler.h
|
Shadow volume culling and tighter shadow caster culling
|
2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
|
|
|
rendering_method.h
|
|
|
rendering_server_default.cpp
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
|
Merge pull request #84894 from clayjohn/tangent-error-message
|
2024-01-24 14:07:47 +01:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
|
|
shader_compiler.cpp
|
Add missing check when insert function normal_roughness_compatibility
|
2024-01-15 17:22:19 +08:00 |
shader_compiler.h
|
Fully initialize all members of structs IdentifierActions , GeneratedCode and DefaultIdentifierActions
|
2024-02-06 20:02:46 +01:00 |
shader_language.cpp
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
shader_language.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
shader_preprocessor.cpp
|
|
|
shader_preprocessor.h
|
|
|
shader_types.cpp
|
Fix shadows for billboarded Sprite3D's
|
2024-02-13 10:36:38 +01:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|