81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
16 lines
808 B
XML
16 lines
808 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A base class for particle emitters.
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</brief_description>
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<description>
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Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
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If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
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</member>
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</members>
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</class>
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