virtualx-engine/doc
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
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classes Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
tools Validate code tags for class and member references 2023-10-03 15:48:31 +02:00
translations i18n: Sync translations with Weblate (first 4.2 sync) 2023-10-02 17:42:35 +02:00
class.xsd Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
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