Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
.github Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python 2024-01-26 11:43:49 +01:00
core Merge pull request #87571 from 0x0ACB/fam_offby1 2024-01-26 11:49:06 +01:00
doc Disable multi-window buttons instead of hiding them when support is unavailable 2024-01-27 19:38:39 +01:00
drivers Merge pull request #87482 from RandomShaper/d3d12_spacey 2024-01-26 11:45:49 +01:00
editor Disable multi-window buttons instead of hiding them when support is unavailable 2024-01-27 19:38:39 +01:00
main Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
misc SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
modules Merge pull request #87597 from zaevi/fix_csharp_aot_initialization 2024-01-26 11:49:53 +01:00
platform SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
scene Merge pull request #87587 from bruvzg/rtl_image_update_connect 2024-01-26 11:49:29 +01:00
servers Merge pull request #86581 from MJacred/optimize/audio_server 2024-01-26 11:43:25 +01:00
tests Test global transform when adding detached tree 2024-01-18 00:25:55 +01:00
thirdparty Merge pull request #87581 from akien-mga/certs-2023-12 2024-01-25 16:27:32 +01:00
.clang-format
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.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
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.gitignore SCons: Update mypy 2023-12-11 15:59:06 -06:00
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt zlib/minizip: Update to version 1.3.1 2024-01-24 11:32:38 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
glsl_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
scu_builders.py Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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