d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
271 lines
7.5 KiB
C++
271 lines
7.5 KiB
C++
/**************************************************************************/
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/* local_vector.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef LOCAL_VECTOR_H
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#define LOCAL_VECTOR_H
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#include "core/error/error_macros.h"
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#include "core/os/memory.h"
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#include "core/templates/sort_array.h"
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#include "core/templates/vector.h"
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#include <initializer_list>
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#include <type_traits>
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// If tight, it grows strictly as much as needed.
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// Otherwise, it grows exponentially (the default and what you want in most cases).
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template <class T, class U = uint32_t, bool force_trivial = false, bool tight = false>
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class LocalVector {
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private:
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U count = 0;
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U capacity = 0;
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T *data = nullptr;
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public:
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T *ptr() {
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return data;
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}
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const T *ptr() const {
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return data;
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}
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_FORCE_INLINE_ void push_back(T p_elem) {
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if (unlikely(count == capacity)) {
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if (capacity == 0) {
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capacity = 1;
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} else {
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capacity <<= 1;
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}
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data = (T *)memrealloc(data, capacity * sizeof(T));
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CRASH_COND_MSG(!data, "Out of memory");
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}
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if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
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memnew_placement(&data[count++], T(p_elem));
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} else {
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data[count++] = p_elem;
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}
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}
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void remove_at(U p_index) {
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ERR_FAIL_UNSIGNED_INDEX(p_index, count);
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count--;
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for (U i = p_index; i < count; i++) {
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data[i] = data[i + 1];
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}
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if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
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data[count].~T();
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}
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}
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/// Removes the item copying the last value into the position of the one to
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/// remove. It's generally faster than `remove`.
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void remove_at_unordered(U p_index) {
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ERR_FAIL_INDEX(p_index, count);
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count--;
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if (count > p_index) {
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data[p_index] = data[count];
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}
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if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
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data[count].~T();
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}
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}
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void erase(const T &p_val) {
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int64_t idx = find(p_val);
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if (idx >= 0) {
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remove_at(idx);
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}
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}
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void invert() {
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for (U i = 0; i < count / 2; i++) {
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SWAP(data[i], data[count - i - 1]);
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}
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}
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_FORCE_INLINE_ void clear() { resize(0); }
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_FORCE_INLINE_ void reset() {
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clear();
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if (data) {
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memfree(data);
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data = nullptr;
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capacity = 0;
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}
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}
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_FORCE_INLINE_ bool is_empty() const { return count == 0; }
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_FORCE_INLINE_ U get_capacity() const { return capacity; }
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_FORCE_INLINE_ void reserve(U p_size) {
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p_size = tight ? p_size : nearest_power_of_2_templated(p_size);
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if (p_size > capacity) {
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capacity = p_size;
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data = (T *)memrealloc(data, capacity * sizeof(T));
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CRASH_COND_MSG(!data, "Out of memory");
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}
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}
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_FORCE_INLINE_ U size() const { return count; }
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void resize(U p_size) {
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if (p_size < count) {
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if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
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for (U i = p_size; i < count; i++) {
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data[i].~T();
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}
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}
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count = p_size;
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} else if (p_size > count) {
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if (unlikely(p_size > capacity)) {
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if (capacity == 0) {
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capacity = 1;
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}
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while (capacity < p_size) {
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capacity <<= 1;
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}
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data = (T *)memrealloc(data, capacity * sizeof(T));
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CRASH_COND_MSG(!data, "Out of memory");
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}
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if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
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for (U i = count; i < p_size; i++) {
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memnew_placement(&data[i], T);
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}
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}
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count = p_size;
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}
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}
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_FORCE_INLINE_ const T &operator[](U p_index) const {
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CRASH_BAD_UNSIGNED_INDEX(p_index, count);
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return data[p_index];
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}
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_FORCE_INLINE_ T &operator[](U p_index) {
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CRASH_BAD_UNSIGNED_INDEX(p_index, count);
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return data[p_index];
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}
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void insert(U p_pos, T p_val) {
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ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
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if (p_pos == count) {
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push_back(p_val);
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} else {
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resize(count + 1);
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for (U i = count - 1; i > p_pos; i--) {
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data[i] = data[i - 1];
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}
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data[p_pos] = p_val;
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}
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}
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int64_t find(const T &p_val, U p_from = 0) const {
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for (U i = p_from; i < count; i++) {
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if (data[i] == p_val) {
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return int64_t(i);
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}
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}
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return -1;
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}
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template <class C>
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void sort_custom() {
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U len = count;
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if (len == 0) {
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return;
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}
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SortArray<T, C> sorter;
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sorter.sort(data, len);
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}
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void sort() {
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sort_custom<_DefaultComparator<T>>();
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}
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void ordered_insert(T p_val) {
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U i;
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for (i = 0; i < count; i++) {
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if (p_val < data[i]) {
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break;
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}
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}
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insert(i, p_val);
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}
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operator Vector<T>() const {
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Vector<T> ret;
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ret.resize(size());
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T *w = ret.ptrw();
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memcpy(w, data, sizeof(T) * count);
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return ret;
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}
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Vector<uint8_t> to_byte_array() const { //useful to pass stuff to gpu or variant
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Vector<uint8_t> ret;
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ret.resize(count * sizeof(T));
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uint8_t *w = ret.ptrw();
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memcpy(w, data, sizeof(T) * count);
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return ret;
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}
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_FORCE_INLINE_ LocalVector() {}
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_FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
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reserve(p_init.size());
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for (const T &element : p_init) {
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push_back(element);
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}
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}
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_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
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resize(p_from.size());
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for (U i = 0; i < p_from.count; i++) {
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data[i] = p_from.data[i];
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}
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}
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inline void operator=(const LocalVector &p_from) {
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resize(p_from.size());
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for (U i = 0; i < p_from.count; i++) {
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data[i] = p_from.data[i];
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}
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}
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inline void operator=(const Vector<T> &p_from) {
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resize(p_from.size());
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for (U i = 0; i < count; i++) {
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data[i] = p_from[i];
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}
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}
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_FORCE_INLINE_ ~LocalVector() {
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if (data) {
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reset();
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}
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}
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};
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template <class T, class U = uint32_t, bool force_trivial = false>
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using TightLocalVector = LocalVector<T, U, force_trivial, true>;
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#endif // LOCAL_VECTOR_H
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