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joints
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
animatable_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
animatable_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
area_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
area_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
character_body_3d.cpp
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Fix physics platform crash
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2024-02-28 08:24:32 +00:00 |
character_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_object_3d.cpp
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Rename some arguments called "position"
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2024-03-27 01:28:24 +01:00 |
collision_object_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_polygon_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_polygon_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_shape_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_shape_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
kinematic_collision_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
kinematic_collision_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
physical_bone_3d.cpp
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
physical_bone_3d.h
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
physics_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
physics_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
ray_cast_3d.cpp
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
ray_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
rigid_body_3d.cpp
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Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
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2024-03-14 22:35:16 +01:00 |
rigid_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
SCsub
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
shape_cast_3d.cpp
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
shape_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
spring_arm_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
spring_arm_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
static_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
static_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
vehicle_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
vehicle_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |