Virtualx Game Engine. Forked from Godot 3.6
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aaronp64 050ca0c5ed Fix theme_override tooltip caching
theme_override properties have some special handling in EditorInspector.  When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use.  This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting.  Added theme_item_name to caching to fix this.

Fixes #90395
2024-04-09 14:31:44 -04:00
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core Sync controller mappings DB with SDL 2 community repo 2024-04-08 22:22:30 +02:00
doc Merge pull request #89491 from thimenesup/compute_dispatch_indirect 2024-04-09 10:42:22 +02:00
drivers
editor Fix theme_override tooltip caching 2024-04-09 14:31:44 -04:00
main
misc Merge pull request #88244 from shana/vs-improve-settings 2024-04-08 11:19:58 +02:00
modules GDScript: Fix highlighting escapes in multiline raw strings 2024-04-09 10:21:10 +03:00
platform Merge pull request #90377 from melquiadess/add-post-notification-permission-to-a-list-of-available-permissions 2024-04-08 18:42:41 +02:00
scene Fix TabContainer desync when tabs share names 2024-04-09 02:02:05 -03:00
servers Merge pull request #89491 from thimenesup/compute_dispatch_indirect 2024-04-09 10:42:22 +02:00
tests
thirdparty Merge pull request #90253 from akien-mga/zstd-1.5.6 2024-04-08 15:03:25 +02:00
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.gitignore
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AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
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gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
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LICENSE.txt
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LOGO_LICENSE.txt
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methods.py Merge pull request #88244 from shana/vs-improve-settings 2024-04-08 11:19:58 +02:00
platform_methods.py
README.md
SConstruct
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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