967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
57 lines
1.9 KiB
XML
57 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0-alpha">
|
|
<brief_description>
|
|
Occludes light cast by a Light2D, casting shadows.
|
|
</brief_description>
|
|
<description>
|
|
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_occluder_light_mask" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Return the light mask of the LightOccluder2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_occluder_polygon" qualifiers="const">
|
|
<return type="OccluderPolygon2D">
|
|
</return>
|
|
<description>
|
|
Return the OccluderPolygon2D that defines the LightOccluder2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_occluder_light_mask">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="mask" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
|
|
</description>
|
|
</method>
|
|
<method name="set_occluder_polygon">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="polygon" type="OccluderPolygon2D">
|
|
</argument>
|
|
<description>
|
|
Set the OccluderPolygon2D that defines the LightOccluder2D.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
|
|
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
|
|
</member>
|
|
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
|
|
The [OccluderPolygon2D] used to compute the shadow.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|