..
area_3d.cpp
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
area_3d.h
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
audio_stream_player_3d.cpp
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
audio_stream_player_3d.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
bone_attachment_3d.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
bone_attachment_3d.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
camera_3d.cpp
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
camera_3d.h
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
collision_object_3d.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_object_3d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
collision_polygon_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
collision_shape_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
cpu_particles_3d.h
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
decal.cpp
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
decal.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
gpu_particles_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
light_3d.cpp
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
light_3d.h
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
lightmap_gi.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
lightmap_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmap_probe.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmapper.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
lightmapper.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
listener_3d.cpp
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
listener_3d.h
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
mesh_instance_3d.cpp
Improve collision generation usability in the new 3D scene import workflow.
2021-09-08 08:12:51 +02:00
mesh_instance_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
multimesh_instance_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_agent_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_region_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
node_3d.cpp
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
node_3d.h
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
occluder_instance_3d.cpp
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
occluder_instance_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
path_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
path_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
physics_body_3d.cpp
Proper support for custom mass properties in 2D/3D physics bodies
2021-09-06 10:20:16 -07:00
physics_body_3d.h
Proper support for custom mass properties in 2D/3D physics bodies
2021-09-06 10:20:16 -07:00
physics_joint_3d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
physics_joint_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
position_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp
Add check to internal methods to prevent crash
2021-07-27 12:26:13 +08:00
proximity_group_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
ray_cast_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
reflection_probe.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
reflection_probe.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp
Rename is_a_parent_of()
to is_ancestor_of()
2021-06-21 08:39:28 -06:00
remote_transform_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
skeleton_3d.cpp
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
skeleton_3d.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_ik_3d.cpp
Make sure IK target is inside tree before using its transform
2021-09-14 17:46:39 +08:00
skeleton_ik_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
soft_body_3d.cpp
Merge pull request #51364 from bengtsts/master
2021-08-31 07:41:34 -07:00
soft_body_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
spring_arm_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
spring_arm_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
sprite_3d.cpp
Merge pull request #43573 from lewiji/master
2021-08-28 19:55:54 +02:00
sprite_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
vehicle_body_3d.cpp
Clean physics direct body state usage in 2D and 3D physics
2021-08-25 08:57:42 -07:00
vehicle_body_3d.h
Clean physics direct body state usage in 2D and 3D physics
2021-08-25 08:57:42 -07:00
velocity_tracker_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp
Merge pull request #51607 from aaronfranke/includes
2021-08-13 14:38:56 +02:00
visual_instance_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxel_gi.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxel_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxelizer.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxelizer.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
xr_nodes.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
xr_nodes.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00