..
forward_id_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
forward_id_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
light_storage.cpp
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.cpp
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
material_storage.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
mesh_storage.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
mesh_storage.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
particles_storage.cpp
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
particles_storage.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
render_buffer_custom_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers_rd.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_data_rd.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_data_rd.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
SCsub
texture_storage.cpp
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
texture_storage.h
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00