virtualx-engine/scene/main/status_indicator.h

66 lines
3 KiB
C++

/**************************************************************************/
/* status_indicator.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STATUS_INDICATOR_H
#define STATUS_INDICATOR_H
#include "scene/main/node.h"
#include "servers/display_server.h"
class StatusIndicator : public Node {
GDCLASS(StatusIndicator, Node);
Ref<Texture2D> icon;
String tooltip;
bool visible = true;
DisplayServer::IndicatorID iid = DisplayServer::INVALID_INDICATOR_ID;
NodePath menu;
protected:
void _notification(int p_what);
static void _bind_methods();
void _callback(MouseButton p_index, const Point2i &p_pos);
public:
void set_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon() const;
void set_tooltip(const String &p_tooltip);
String get_tooltip() const;
void set_menu(const NodePath &p_menu);
NodePath get_menu() const;
void set_visible(bool p_visible);
bool is_visible() const;
};
#endif // STATUS_INDICATOR_H