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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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Here's to a great year 2021 for all Godot users 🎆
207 lines
8.6 KiB
C++
207 lines
8.6 KiB
C++
/*************************************************************************/
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/* test_color.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_COLOR_H
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#define TEST_COLOR_H
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#include "core/math/color.h"
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#include "thirdparty/doctest/doctest.h"
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namespace TestColor {
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TEST_CASE("[Color] Constructor methods") {
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const Color blue_rgba = Color(0.25098, 0.376471, 1, 0.501961);
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const Color blue_html = Color::html("#4060ff80");
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const Color blue_hex = Color::hex(0x4060ff80);
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const Color blue_hex64 = Color::hex64(0x4040'6060'ffff'8080);
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CHECK_MESSAGE(
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blue_rgba.is_equal_approx(blue_html),
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"Creation with HTML notation should result in components approximately equal to the default constructor.");
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CHECK_MESSAGE(
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blue_rgba.is_equal_approx(blue_hex),
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"Creation with a 32-bit hexadecimal number should result in components approximately equal to the default constructor.");
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CHECK_MESSAGE(
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blue_rgba.is_equal_approx(blue_hex64),
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"Creation with a 64-bit hexadecimal number should result in components approximately equal to the default constructor.");
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ERR_PRINT_OFF;
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const Color html_invalid = Color::html("invalid");
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ERR_PRINT_ON;
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CHECK_MESSAGE(
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html_invalid.is_equal_approx(Color()),
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"Creation with invalid HTML notation should result in a Color with the default values.");
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const Color green_rgba = Color(0, 1, 0, 0.25);
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const Color green_hsva = Color(0, 0, 0).from_hsv(120 / 360.0, 1, 1, 0.25);
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CHECK_MESSAGE(
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green_rgba.is_equal_approx(green_hsva),
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"Creation with HSV notation should result in components approximately equal to the default constructor.");
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}
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TEST_CASE("[Color] Operators") {
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const Color blue = Color(0.2, 0.2, 1);
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const Color dark_red = Color(0.3, 0.1, 0.1);
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// Color components may be negative. Also, the alpha component may be greater than 1.0.
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CHECK_MESSAGE(
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(blue + dark_red).is_equal_approx(Color(0.5, 0.3, 1.1, 2)),
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"Color addition should behave as expected.");
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CHECK_MESSAGE(
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(blue - dark_red).is_equal_approx(Color(-0.1, 0.1, 0.9, 0)),
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"Color subtraction should behave as expected.");
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CHECK_MESSAGE(
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(blue * 2).is_equal_approx(Color(0.4, 0.4, 2, 2)),
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"Color multiplication with a scalar should behave as expected.");
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CHECK_MESSAGE(
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(blue / 2).is_equal_approx(Color(0.1, 0.1, 0.5, 0.5)),
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"Color division with a scalar should behave as expected.");
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CHECK_MESSAGE(
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(blue * dark_red).is_equal_approx(Color(0.06, 0.02, 0.1)),
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"Color multiplication with another Color should behave as expected.");
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CHECK_MESSAGE(
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(blue / dark_red).is_equal_approx(Color(0.666667, 2, 10)),
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"Color division with another Color should behave as expected.");
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CHECK_MESSAGE(
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(-blue).is_equal_approx(Color(0.8, 0.8, 0, 0)),
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"Color negation should behave as expected (affecting the alpha channel, unlike `invert()`).");
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}
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TEST_CASE("[Color] Reading methods") {
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const Color dark_blue = Color(0, 0, 0.5, 0.4);
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CHECK_MESSAGE(
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Math::is_equal_approx(dark_blue.get_h(), 240 / 360.0),
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"The returned HSV hue should match the expected value.");
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CHECK_MESSAGE(
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Math::is_equal_approx(dark_blue.get_s(), 1),
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"The returned HSV saturation should match the expected value.");
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CHECK_MESSAGE(
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Math::is_equal_approx(dark_blue.get_v(), 0.5),
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"The returned HSV value should match the expected value.");
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}
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TEST_CASE("[Color] Conversion methods") {
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const Color cyan = Color(0, 1, 1);
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const Color cyan_transparent = Color(0, 1, 1, 0);
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CHECK_MESSAGE(
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cyan.to_html() == "00ffffff",
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"The returned RGB HTML color code should match the expected value.");
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CHECK_MESSAGE(
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cyan_transparent.to_html() == "00ffff00",
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"The returned RGBA HTML color code should match the expected value.");
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CHECK_MESSAGE(
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cyan.to_argb32() == 0xff00ffff,
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"The returned 32-bit RGB number should match the expected value.");
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CHECK_MESSAGE(
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cyan.to_abgr32() == 0xffffff00,
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"The returned 32-bit BGR number should match the expected value.");
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CHECK_MESSAGE(
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cyan.to_rgba32() == 0x00ffffff,
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"The returned 32-bit BGR number should match the expected value.");
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CHECK_MESSAGE(
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cyan.to_argb64() == 0xffff'0000'ffff'ffff,
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"The returned 64-bit RGB number should match the expected value.");
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CHECK_MESSAGE(
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cyan.to_abgr64() == 0xffff'ffff'ffff'0000,
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"The returned 64-bit BGR number should match the expected value.");
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CHECK_MESSAGE(
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cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
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"The returned 64-bit BGR number should match the expected value.");
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CHECK_MESSAGE(
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String(cyan) == "0, 1, 1, 1",
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"The string representation should match the expected value.");
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}
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TEST_CASE("[Color] Named colors") {
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CHECK_MESSAGE(
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Color::named("red").is_equal_approx(Color(1, 0, 0)),
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"The named color \"red\" should match the expected value.");
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// Named colors have their names automatically normalized.
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CHECK_MESSAGE(
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Color::named("white_smoke").is_equal_approx(Color(0.96, 0.96, 0.96)),
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"The named color \"white_smoke\" should match the expected value.");
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CHECK_MESSAGE(
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Color::named("Slate Blue").is_equal_approx(Color(0.42, 0.35, 0.80)),
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"The named color \"Slate Blue\" should match the expected value.");
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ERR_PRINT_OFF;
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CHECK_MESSAGE(
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Color::named("doesn't exist").is_equal_approx(Color()),
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"The invalid named color \"doesn't exist\" should result in a Color with the default values.");
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ERR_PRINT_ON;
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}
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TEST_CASE("[Color] Validation methods") {
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CHECK_MESSAGE(
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Color::html_is_valid("#4080ff"),
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"Valid HTML color (with leading #) should be considered valid.");
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CHECK_MESSAGE(
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Color::html_is_valid("4080ff"),
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"Valid HTML color (without leading #) should be considered valid.");
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CHECK_MESSAGE(
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!Color::html_is_valid("12345"),
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"Invalid HTML color should be considered invalid.");
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CHECK_MESSAGE(
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!Color::html_is_valid("#fuf"),
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"Invalid HTML color should be considered invalid.");
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}
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TEST_CASE("[Color] Manipulation methods") {
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const Color blue = Color(0, 0, 1, 0.4);
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CHECK_MESSAGE(
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blue.inverted().is_equal_approx(Color(1, 1, 0, 0.4)),
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"Inverted color should have its red, green and blue components inverted.");
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const Color purple = Color(0.5, 0.2, 0.5, 0.25);
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CHECK_MESSAGE(
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purple.lightened(0.2).is_equal_approx(Color(0.6, 0.36, 0.6, 0.25)),
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"Color should be lightened by the expected amount.");
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CHECK_MESSAGE(
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purple.darkened(0.2).is_equal_approx(Color(0.4, 0.16, 0.4, 0.25)),
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"Color should be darkened by the expected amount.");
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const Color red = Color(1, 0, 0, 0.2);
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const Color yellow = Color(1, 1, 0, 0.8);
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CHECK_MESSAGE(
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red.lerp(yellow, 0.5).is_equal_approx(Color(1, 0.5, 0, 0.5)),
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"Red interpolated with yellow should be orange (with interpolated alpha).");
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}
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} // namespace TestColor
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#endif // TEST_COLOR_H
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