062fb8b0dc
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer |
||
---|---|---|
.. | ||
render_forward_clustered.cpp | ||
render_forward_clustered.h | ||
scene_shader_forward_clustered.cpp | ||
scene_shader_forward_clustered.h | ||
SCsub |