virtualx-engine/servers/rendering
Rémi Verschelde 0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
..
dummy Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
environment
renderer_rd Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
storage Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
renderer_canvas_cull.cpp Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
renderer_canvas_cull.h Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
renderer_canvas_render.cpp Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
renderer_canvas_render.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_compositor.cpp
renderer_compositor.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
renderer_geometry_instance.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
renderer_scene_cull.cpp visual instance layers are regarded during shadow culling 2022-12-27 18:43:53 +01:00
renderer_scene_cull.h visual instance layers are regarded during shadow culling 2022-12-27 18:43:53 +01:00
renderer_scene_occlusion_cull.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
renderer_scene_render.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
renderer_viewport.cpp Always try to clear render target before drawing 3D with Canvas BG mode 2023-01-03 15:46:03 -08:00
renderer_viewport.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
rendering_device.cpp Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
rendering_device.h Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
rendering_device_binds.cpp
rendering_device_binds.h Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
rendering_method.cpp
rendering_method.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
rendering_server_default.cpp Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rendering_server_default.h Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_compiler.h
shader_language.cpp Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_language.h Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h