d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit
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bn.po | ||
ca.po | ||
de.po | ||
es.po | ||
es_AR.po | ||
extract.py | ||
fa.po | ||
fr.po | ||
id.po | ||
it.po | ||
ko.po | ||
Makefile | ||
pl.po | ||
pt_BR.po | ||
README.md | ||
ru.po | ||
tools.pot | ||
tr.po | ||
zh_CN.po |
How to contribute translations
Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.
To avoid merge conflicts when syncing translations from Weblate (currently this is done manually), we ask all contributors to work there instead of making pull requests on this repository.
Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot
Adding new languages
If you want to translate for a language which is not featured yet on Weblate, open an issue on this repo to ask that the language is added, or contact Akien/@akien-mga directly on IRC (#godotengine channel on Freenode).