virtualx-engine/modules/mono/editor
Ignacio Etcheverry 066ae9d83b Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
..
GodotTools Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
bindings_generator.cpp Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
bindings_generator.h Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
csharp_project.cpp C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
godotsharp_export.h Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
script_class_parser.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00