455c06ecd4
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
204 lines
9.6 KiB
C++
204 lines
9.6 KiB
C++
/*************************************************************************/
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/* gd_mono_cache.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_CACHE_H
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#define GD_MONO_CACHE_H
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#include "gd_mono_header.h"
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#include "gd_mono_method_thunk.h"
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namespace GDMonoCache {
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struct CachedData {
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// -----------------------------------------------
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// corlib classes
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// Let's use the no-namespace format for these too
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GDMonoClass *class_MonoObject = nullptr; // object
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GDMonoClass *class_bool = nullptr; // bool
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GDMonoClass *class_int8_t = nullptr; // sbyte
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GDMonoClass *class_int16_t = nullptr; // short
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GDMonoClass *class_int32_t = nullptr; // int
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GDMonoClass *class_int64_t = nullptr; // long
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GDMonoClass *class_uint8_t = nullptr; // byte
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GDMonoClass *class_uint16_t = nullptr; // ushort
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GDMonoClass *class_uint32_t = nullptr; // uint
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GDMonoClass *class_uint64_t = nullptr; // ulong
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GDMonoClass *class_float = nullptr; // float
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GDMonoClass *class_double = nullptr; // double
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GDMonoClass *class_String = nullptr; // string
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GDMonoClass *class_IntPtr = nullptr; // System.IntPtr
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GDMonoClass *class_System_Collections_IEnumerable = nullptr;
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GDMonoClass *class_System_Collections_ICollection = nullptr;
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GDMonoClass *class_System_Collections_IDictionary = nullptr;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_System_Diagnostics_StackTrace = nullptr;
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GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool = nullptr;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool = nullptr;
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#endif
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GDMonoClass *class_KeyNotFoundException = nullptr;
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MonoClass *rawclass_Dictionary = nullptr;
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// -----------------------------------------------
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GDMonoClass *class_Vector2 = nullptr;
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GDMonoClass *class_Vector2i = nullptr;
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GDMonoClass *class_Rect2 = nullptr;
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GDMonoClass *class_Rect2i = nullptr;
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GDMonoClass *class_Transform2D = nullptr;
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GDMonoClass *class_Vector3 = nullptr;
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GDMonoClass *class_Vector3i = nullptr;
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GDMonoClass *class_Vector4 = nullptr;
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GDMonoClass *class_Vector4i = nullptr;
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GDMonoClass *class_Basis = nullptr;
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GDMonoClass *class_Quaternion = nullptr;
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GDMonoClass *class_Transform3D = nullptr;
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GDMonoClass *class_Projection = nullptr;
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GDMonoClass *class_AABB = nullptr;
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GDMonoClass *class_Color = nullptr;
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GDMonoClass *class_Plane = nullptr;
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GDMonoClass *class_StringName = nullptr;
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GDMonoClass *class_NodePath = nullptr;
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GDMonoClass *class_RID = nullptr;
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GDMonoClass *class_GodotObject = nullptr;
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GDMonoClass *class_GodotResource = nullptr;
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GDMonoClass *class_Node = nullptr;
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GDMonoClass *class_Control = nullptr;
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GDMonoClass *class_Node3D = nullptr;
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GDMonoClass *class_WeakRef = nullptr;
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GDMonoClass *class_Callable = nullptr;
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GDMonoClass *class_SignalInfo = nullptr;
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GDMonoClass *class_Array = nullptr;
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GDMonoClass *class_Dictionary = nullptr;
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GDMonoClass *class_MarshalUtils = nullptr;
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GDMonoClass *class_ISerializationListener = nullptr;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_DebuggingUtils = nullptr;
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GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
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#endif
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GDMonoClass *class_ExportAttribute = nullptr;
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GDMonoField *field_ExportAttribute_hint = nullptr;
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GDMonoField *field_ExportAttribute_hintString = nullptr;
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GDMonoClass *class_SignalAttribute = nullptr;
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GDMonoClass *class_ToolAttribute = nullptr;
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GDMonoClass *class_RPCAttribute = nullptr;
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GDMonoProperty *property_RPCAttribute_Mode = nullptr;
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GDMonoProperty *property_RPCAttribute_CallLocal = nullptr;
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GDMonoProperty *property_RPCAttribute_TransferMode = nullptr;
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GDMonoProperty *property_RPCAttribute_TransferChannel = nullptr;
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GDMonoClass *class_GodotMethodAttribute = nullptr;
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GDMonoField *field_GodotMethodAttribute_methodName = nullptr;
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GDMonoClass *class_ScriptPathAttribute = nullptr;
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GDMonoField *field_ScriptPathAttribute_path = nullptr;
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GDMonoClass *class_AssemblyHasScriptsAttribute = nullptr;
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GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup = nullptr;
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GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes = nullptr;
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GDMonoField *field_GodotObject_ptr = nullptr;
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GDMonoField *field_StringName_ptr = nullptr;
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GDMonoField *field_NodePath_ptr = nullptr;
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GDMonoField *field_Image_ptr = nullptr;
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GDMonoField *field_RID_ptr = nullptr;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
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GDMonoMethodThunkR<Array *, MonoObject *> methodthunk_Array_GetPtr;
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GDMonoMethodThunkR<Dictionary *, MonoObject *> methodthunk_Dictionary_GetPtr;
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GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotTaskScheduler_Activate;
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GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoObject *> methodthunk_Delegate_Equals;
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GDMonoMethodThunkR<MonoBoolean, MonoDelegate *, MonoObject *> methodthunk_DelegateUtils_TrySerializeDelegate;
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GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoDelegate **> methodthunk_DelegateUtils_TryDeserializeDelegate;
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// Start of MarshalUtils methods
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericList;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIEnumerable;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeHasFlagsAttribute;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GetGenericTypeDefinition;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
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// End of MarshalUtils methods
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Ref<MonoGCHandleRef> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_corlib_cache();
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void clear_godot_api_cache();
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CachedData() {
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clear_corlib_cache();
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clear_godot_api_cache();
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}
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};
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extern CachedData cached_data;
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void update_corlib_cache();
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void update_godot_api_cache();
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inline void clear_corlib_cache() {
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cached_data.clear_corlib_cache();
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}
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inline void clear_godot_api_cache() {
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cached_data.clear_godot_api_cache();
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}
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} // namespace GDMonoCache
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#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
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#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
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#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class)
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#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
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#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
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#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
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#define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property)
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#endif // GD_MONO_CACHE_H
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