fe52458154
Happy new year to the wonderful Godot community!
110 lines
4.5 KiB
C++
110 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* rectangle_shape_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "rectangle_shape_2d.h"
|
|
|
|
#include "servers/physics_server_2d.h"
|
|
#include "servers/rendering_server.h"
|
|
void RectangleShape2D::_update_shape() {
|
|
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
|
|
emit_changed();
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
// Convert to `size`, twice as big.
|
|
set_size((Vector2)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
// Convert to `extents`, half as big.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void RectangleShape2D::set_size(const Vector2 &p_size) {
|
|
size = p_size;
|
|
_update_shape();
|
|
}
|
|
|
|
Vector2 RectangleShape2D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
|
|
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
|
|
if (is_collision_outline_enabled()) {
|
|
// Draw an outlined rectangle to make individual shapes easier to distinguish.
|
|
Vector<Vector2> stroke_points;
|
|
stroke_points.resize(5);
|
|
stroke_points.write[0] = -size * 0.5;
|
|
stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
|
|
stroke_points.write[2] = size * 0.5;
|
|
stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
|
|
stroke_points.write[4] = -size * 0.5;
|
|
|
|
Vector<Color> stroke_colors;
|
|
stroke_colors.resize(5);
|
|
for (int i = 0; i < 5; i++) {
|
|
stroke_colors.write[i] = (p_color);
|
|
}
|
|
|
|
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
|
|
}
|
|
}
|
|
|
|
Rect2 RectangleShape2D::get_rect() const {
|
|
return Rect2(-size * 0.5, size);
|
|
}
|
|
|
|
real_t RectangleShape2D::get_enclosing_radius() const {
|
|
return size.length() / 2;
|
|
}
|
|
|
|
void RectangleShape2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
|
}
|
|
|
|
RectangleShape2D::RectangleShape2D() :
|
|
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
|
|
size = Vector2(20, 20);
|
|
_update_shape();
|
|
}
|