fe52458154
Happy new year to the wonderful Godot community!
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* popup.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef POPUP_H
|
|
#define POPUP_H
|
|
|
|
#include "scene/main/window.h"
|
|
|
|
#include "core/templates/local_vector.h"
|
|
|
|
class Panel;
|
|
|
|
class Popup : public Window {
|
|
GDCLASS(Popup, Window);
|
|
|
|
LocalVector<Window *> visible_parents;
|
|
bool popped_up = false;
|
|
bool close_on_parent_focus = true;
|
|
|
|
void _input_from_window(const Ref<InputEvent> &p_event);
|
|
|
|
void _initialize_visible_parents();
|
|
void _deinitialize_visible_parents();
|
|
|
|
void _parent_focused();
|
|
|
|
protected:
|
|
void _close_pressed();
|
|
virtual Rect2i _popup_adjust_rect() const override;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_as_minsize();
|
|
|
|
void set_close_on_parent_focus(bool p_close);
|
|
bool get_close_on_parent_focus();
|
|
|
|
Popup();
|
|
~Popup();
|
|
};
|
|
|
|
class PopupPanel : public Popup {
|
|
GDCLASS(PopupPanel, Popup);
|
|
|
|
Panel *panel;
|
|
|
|
protected:
|
|
void _update_child_rects();
|
|
void _notification(int p_what);
|
|
|
|
virtual Size2 _get_contents_minimum_size() const override;
|
|
|
|
public:
|
|
PopupPanel();
|
|
};
|
|
|
|
#endif
|