..
collada
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
doc
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
fileserver
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
icons
Visual fixes
2017-11-20 13:03:22 -06:00
import
-Fixed height fog (was broken)
2017-11-25 12:32:41 -03:00
plugins
Focus on sprite animation list after adding a new one to allow renaming with f2
2017-11-26 20:54:26 -05:00
translations
i18n: Sync translation templates with current source
2017-11-22 13:16:51 +01:00
animation_editor.cpp
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
2017-11-21 22:44:14 +01:00
animation_editor.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
array_property_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
array_property_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
code_editor.cpp
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
code_editor.h
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
connections_dialog.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
connections_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
create_dialog.cpp
EditorSettings: Rename settings_path to settings_dir
2017-11-17 20:55:09 +01:00
create_dialog.h
Fixes random sorting order in Create New Node dialog
2017-11-04 19:01:01 +01:00
dependency_editor.cpp
add open feture to dependency_editor.cpp
2017-11-15 14:26:38 +08:00
dependency_editor.h
add open feture to dependency_editor.cpp
2017-11-15 14:26:38 +08:00
dictionary_property_edit.cpp
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
dictionary_property_edit.h
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
doc_code_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_title_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_about.cpp
Fixed invalid license symbol
2017-11-07 23:01:43 +03:00
editor_about.h
EditorAbout: add donors tab
2017-09-04 00:39:57 +07:00
editor_asset_installer.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
editor_asset_installer.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp
EditorAudioBus: restore delete option on master bus
2017-10-01 21:26:17 +07:00
editor_audio_buses.h
Improved audio buses editor
2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_autoload_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_data.cpp
ability to lock spatial nodes transform in editor
2017-11-11 12:56:37 +01:00
editor_data.h
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
editor_dir_dialog.h
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
2017-09-03 00:24:36 -03:00
editor_export.cpp
Allow configuring iOS export
2017-11-21 01:16:49 +07:00
editor_export.h
Allow configuring iOS export
2017-11-21 01:16:49 +07:00
editor_file_dialog.cpp
A few small adjustments to file dialogs:
2017-11-24 21:21:55 +03:00
editor_file_dialog.h
A few small adjustments to file dialogs:
2017-11-24 21:21:55 +03:00
editor_file_system.cpp
Add a bit space around the .import [deps] tag to make it more readable.
2017-11-24 14:00:01 -03:00
editor_file_system.h
Changed reimport logic to also check md5 before reimporting, fixes #13135
2017-11-24 13:39:41 -03:00
editor_fonts.cpp
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
2017-11-26 21:17:25 +01:00
editor_fonts.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_help.cpp
Add extra link tags for editor help
2017-11-20 22:18:50 -02:00
editor_help.h
Several fixed to editor doc.
2017-09-14 01:13:37 -05:00
editor_initialize_ssl.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_log.cpp
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
editor_log.h
Fixed some inconsistent styles, plus some cleanup
2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_name_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_node.cpp
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
2017-11-26 20:57:59 +01:00
editor_node.h
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
2017-11-26 20:57:59 +01:00
editor_path.cpp
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
editor_path.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_plugin.cpp
Universalize draw-over API for EditorPlugins
2017-11-24 21:24:15 +01:00
editor_plugin.h
Universalize draw-over API for EditorPlugins
2017-11-24 21:24:15 +01:00
editor_plugin_settings.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
editor_plugin_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_profiler.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
editor_profiler.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
editor_resource_preview.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run.cpp
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
editor_run.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_settings.cpp
Merge pull request #12572 from RandomShaper/onion-skinning
2017-11-26 15:13:35 -03:00
editor_settings.h
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 11:53:44 -06:00
editor_sub_scene.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_sub_scene.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_themes.cpp
Visual fixes
2017-11-20 13:03:22 -06:00
editor_themes.h
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
export_template_manager.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
export_template_manager.h
-Modules can now add custom version info (added it for Mono)
2017-11-01 23:13:27 -03:00
file_type_cache.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
file_type_cache.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
filesystem_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
filesystem_dock.h
Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
2017-11-20 21:25:13 +03:00
groups_editor.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
groups_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
import_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
import_dock.h
Refresh import options when changing importer
2017-11-13 17:31:00 -02:00
multi_node_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
multi_node_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
node_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
node_dock.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
progress_dialog.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
progress_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
project_export.cpp
Fix file extensions persisting in file dialog after export
2017-11-20 23:20:56 +01:00
project_export.h
Fix file extensions persisting in file dialog after export
2017-11-20 23:20:56 +01:00
project_manager.cpp
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
project_manager.h
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
project_settings_editor.cpp
Merge pull request #11933 from cxong/master
2017-11-21 14:25:09 -03:00
project_settings_editor.h
ProjectSettings: show error msg in a label instead
2017-10-28 09:35:09 +07:00
property_editor.cpp
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
2017-11-27 00:55:40 +01:00
property_editor.h
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
2017-11-24 14:08:44 +03:00
property_selector.cpp
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
property_selector.h
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
pvrtc_compress.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
quick_open.cpp
Fixed quick open not showing enties with no search text, issue 11277
2017-09-16 13:14:22 +00:00
quick_open.h
Improve 'quick open' search time
2017-09-02 16:17:59 +02:00
register_exporters.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
scene_tree_dock.h
Add editor setting to allow keep show local scene tree while debugger start.
2017-11-22 21:53:01 +08:00
scene_tree_editor.cpp
Merge pull request #12359 from kubecz3k/spatial-lock
2017-11-20 16:02:20 +01:00
scene_tree_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
script_create_dialog.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
script_create_dialog.h
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp
Better number format for memory usage
2017-11-25 02:09:32 +09:00
script_editor_debugger.h
Add editor setting to allow keep show local scene tree while debugger start.
2017-11-22 21:53:01 +08:00
SCsub
Added modules' doc files to make_doc_header
2017-11-17 01:57:28 +08:00
settings_config_dialog.cpp
Merge pull request #11933 from cxong/master
2017-11-21 14:25:09 -03:00
settings_config_dialog.h
Separated Editor settings and Scene undo redo stack
2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
spatial_editor_gizmos.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00