virtualx-engine/servers/rendering/renderer_rd/shaders
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
..
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
blur_raster.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
blur_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
bokeh_dof.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
bokeh_dof_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
bokeh_dof_raster.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
copy.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
copy_to_fb.glsl Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
cube_to_dp.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter.glsl
cubemap_filter_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_roughness.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_inc.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_raster.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles.glsl Add Particle Shader Userdata 2022-02-15 19:20:31 +01:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
resolve.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
scene_forward_clustered_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Fix D_GGX code which can cause divide-by-zero val 2022-03-14 13:25:05 +09:00
scene_forward_mobile.glsl Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
scene_forward_mobile_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
screen_space_reflection.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_filter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
SCsub Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
sdfgi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_debug_probes.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_direct_light.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
sdfgi_integrate.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_preprocess.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
skeleton.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
specular_merge.glsl
ss_effects_downsample.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
tonemap.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog_process.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
voxel_gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00