virtualx-engine/scene/gui/subviewport_container.cpp
Markus Sauermann 8836f2160a Move call of push_unhandled_input from Window to Viewport
This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.

This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00

266 lines
8.1 KiB
C++

/**************************************************************************/
/* subviewport_container.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#include "subviewport_container.h"
#include "core/config/engine.h"
#include "scene/main/viewport.h"
Size2 SubViewportContainer::get_minimum_size() const {
if (stretch) {
return Size2();
}
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
Size2 minsize = c->get_size();
ms.width = MAX(ms.width, minsize.width);
ms.height = MAX(ms.height, minsize.height);
}
return ms;
}
void SubViewportContainer::set_stretch(bool p_enable) {
if (stretch == p_enable) {
return;
}
stretch = p_enable;
recalc_force_viewport_sizes();
update_minimum_size();
queue_sort();
queue_redraw();
}
bool SubViewportContainer::is_stretch_enabled() const {
return stretch;
}
void SubViewportContainer::set_stretch_shrink(int p_shrink) {
ERR_FAIL_COND(p_shrink < 1);
if (shrink == p_shrink) {
return;
}
shrink = p_shrink;
recalc_force_viewport_sizes();
queue_redraw();
}
void SubViewportContainer::recalc_force_viewport_sizes() {
if (!stretch) {
return;
}
// If stretch is enabled, make sure that all child SubViwewports have the correct size.
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
c->set_size_force(get_size() / shrink);
}
}
int SubViewportContainer::get_stretch_shrink() const {
return shrink;
}
Vector<int> SubViewportContainer::get_allowed_size_flags_horizontal() const {
return Vector<int>();
}
Vector<int> SubViewportContainer::get_allowed_size_flags_vertical() const {
return Vector<int>();
}
void SubViewportContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
recalc_force_viewport_sizes();
} break;
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_VISIBILITY_CHANGED: {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
if (is_visible_in_tree()) {
c->set_update_mode(SubViewport::UPDATE_ALWAYS);
} else {
c->set_update_mode(SubViewport::UPDATE_DISABLED);
}
c->set_handle_input_locally(false); //do not handle input locally here
}
} break;
case NOTIFICATION_DRAW: {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
if (stretch) {
draw_texture_rect(c->get_texture(), Rect2(Vector2(), get_size()));
} else {
draw_texture_rect(c->get_texture(), Rect2(Vector2(), c->get_size()));
}
}
} break;
case NOTIFICATION_MOUSE_ENTER: {
_notify_viewports(NOTIFICATION_VP_MOUSE_ENTER);
} break;
case NOTIFICATION_MOUSE_EXIT: {
_notify_viewports(NOTIFICATION_VP_MOUSE_EXIT);
} break;
}
}
void SubViewportContainer::_notify_viewports(int p_notification) {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
c->notification(p_notification);
}
}
void SubViewportContainer::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
if (_is_propagated_in_gui_input(p_event)) {
return;
}
_send_event_to_viewports(p_event);
}
void SubViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
if (!_is_propagated_in_gui_input(p_event)) {
return;
}
if (stretch && shrink > 1) {
Transform2D xform;
xform.scale(Vector2(1, 1) / shrink);
_send_event_to_viewports(p_event->xformed_by(xform));
} else {
_send_event_to_viewports(p_event);
}
}
void SubViewportContainer::_send_event_to_viewports(const Ref<InputEvent> &p_event) {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c || c->is_input_disabled()) {
continue;
}
c->push_input(p_event);
}
}
bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_event) {
// Propagation of events with a position property happen in gui_input
// Propagation of other events happen in input
if (Object::cast_to<InputEventMouse>(*p_event) || Object::cast_to<InputEventScreenDrag>(*p_event) || Object::cast_to<InputEventScreenTouch>(*p_event) || Object::cast_to<InputEventGesture>(*p_event)) {
return true;
}
return false;
}
void SubViewportContainer::add_child_notify(Node *p_child) {
if (Object::cast_to<SubViewport>(p_child)) {
queue_redraw();
}
}
void SubViewportContainer::remove_child_notify(Node *p_child) {
if (Object::cast_to<SubViewport>(p_child)) {
queue_redraw();
}
}
PackedStringArray SubViewportContainer::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
bool has_viewport = false;
for (int i = 0; i < get_child_count(); i++) {
if (Object::cast_to<SubViewport>(get_child(i))) {
has_viewport = true;
break;
}
}
if (!has_viewport) {
warnings.push_back(RTR("This node doesn't have a SubViewport as child, so it can't display its intended content.\nConsider adding a SubViewport as a child to provide something displayable."));
}
return warnings;
}
void SubViewportContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled);
ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink);
ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink"), "set_stretch_shrink", "get_stretch_shrink");
}
SubViewportContainer::SubViewportContainer() {
set_process_input(true);
}