Virtualx Game Engine. Forked from Godot 3.6
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2021-10-10 22:57:58 +03:00
.github Update Android CI to use JDK 11. 2021-10-09 15:27:11 +01:00
core Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
doc Add warnings to methods that give access to internal nodes 2021-10-10 22:57:58 +03:00
drivers Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency 2021-10-06 16:35:35 +02:00
editor Fix crash when searching action map creates empty catagories 2021-10-09 14:13:11 +01:00
main Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
misc Merge pull request #52043 from Calinou/macos-use-big-sur-icon 2021-09-30 15:52:51 +02:00
modules Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
platform Merge pull request #53580 from RandomShaper/improve_cache_funcs 2021-10-09 13:40:53 +02:00
scene Executing AcceptDialog.push_input no longer crashes 2021-10-09 20:33:29 +00:00
servers Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
tests Fix breakpointed_lines out of sync when removing lines above 2021-10-06 14:23:37 +01:00
thirdparty bullet: Fix UWP build by disabling TaskScheduler dynamic loading 2021-10-06 08:18:19 +02:00
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glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
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logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
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logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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