f8eed6372c
(cherry picked from commit fba5a4ab9a
)
231 lines
9.6 KiB
C++
231 lines
9.6 KiB
C++
/*************************************************************************/
|
|
/* navigation_obstacle_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "navigation_obstacle_2d.h"
|
|
|
|
#include "scene/2d/collision_shape_2d.h"
|
|
#include "scene/2d/navigation_2d.h"
|
|
#include "scene/2d/physics_body_2d.h"
|
|
#include "servers/navigation_2d_server.h"
|
|
|
|
void NavigationObstacle2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
|
|
ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
|
|
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle2D::get_radius);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,500,0.01"), "set_radius", "get_radius");
|
|
}
|
|
|
|
void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
|
|
if (p_property.name == "radius") {
|
|
if (estimate_radius) {
|
|
p_property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NavigationObstacle2D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
parent_node2d = Object::cast_to<Node2D>(get_parent());
|
|
reevaluate_agent_radius();
|
|
|
|
// Search the navigation node and set it
|
|
{
|
|
Navigation2D *nav = nullptr;
|
|
Node *p = get_parent();
|
|
while (p != nullptr) {
|
|
nav = Object::cast_to<Navigation2D>(p);
|
|
if (nav != nullptr) {
|
|
p = nullptr;
|
|
} else {
|
|
p = p->get_parent();
|
|
}
|
|
}
|
|
|
|
set_navigation(nav);
|
|
}
|
|
|
|
set_physics_process_internal(true);
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
set_navigation(nullptr);
|
|
set_physics_process_internal(false);
|
|
request_ready(); // required to solve an issue with losing the navigation
|
|
} break;
|
|
case NOTIFICATION_PARENTED: {
|
|
parent_node2d = Object::cast_to<Node2D>(get_parent());
|
|
reevaluate_agent_radius();
|
|
} break;
|
|
case NOTIFICATION_UNPARENTED: {
|
|
parent_node2d = nullptr;
|
|
} break;
|
|
case NOTIFICATION_PAUSED: {
|
|
if (parent_node2d && !parent_node2d->can_process()) {
|
|
map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid());
|
|
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
|
|
} else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
|
|
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
|
|
map_before_pause = RID();
|
|
}
|
|
} break;
|
|
case NOTIFICATION_UNPAUSED: {
|
|
if (parent_node2d && !parent_node2d->can_process()) {
|
|
map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid());
|
|
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
|
|
} else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
|
|
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
|
|
map_before_pause = RID();
|
|
}
|
|
} break;
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
|
if (parent_node2d && parent_node2d->is_inside_tree()) {
|
|
Navigation2DServer::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
NavigationObstacle2D::NavigationObstacle2D() :
|
|
navigation(nullptr),
|
|
agent(RID()) {
|
|
agent = Navigation2DServer::get_singleton()->agent_create();
|
|
initialize_agent();
|
|
}
|
|
|
|
NavigationObstacle2D::~NavigationObstacle2D() {
|
|
Navigation2DServer::get_singleton()->free(agent);
|
|
agent = RID(); // Pointless
|
|
}
|
|
|
|
void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
|
|
if (navigation == p_nav && navigation != nullptr) {
|
|
return; // Pointless
|
|
}
|
|
|
|
navigation = p_nav;
|
|
|
|
if (navigation != nullptr) {
|
|
Navigation2DServer::get_singleton()->agent_set_map(agent, navigation->get_rid());
|
|
} else if (parent_node2d && parent_node2d->is_inside_tree()) {
|
|
Navigation2DServer::get_singleton()->agent_set_map(agent, parent_node2d->get_world_2d()->get_navigation_map());
|
|
}
|
|
}
|
|
|
|
void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
|
|
Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
|
|
ERR_FAIL_COND(nav == nullptr);
|
|
set_navigation(nav);
|
|
}
|
|
|
|
Node *NavigationObstacle2D::get_navigation_node() const {
|
|
return Object::cast_to<Node>(navigation);
|
|
}
|
|
|
|
String NavigationObstacle2D::get_configuration_warning() const {
|
|
if (!Object::cast_to<Node2D>(get_parent())) {
|
|
return TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
|
|
}
|
|
|
|
if (Object::cast_to<StaticBody2D>(get_parent())) {
|
|
return TTR("The NavigationObstacle2D is intended for constantly moving bodies like KinematicBody2D or RigidBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
|
|
"\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail");
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
void NavigationObstacle2D::initialize_agent() {
|
|
Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
|
|
Navigation2DServer::get_singleton()->agent_set_max_neighbors(agent, 0);
|
|
Navigation2DServer::get_singleton()->agent_set_time_horizon(agent, 0.0);
|
|
Navigation2DServer::get_singleton()->agent_set_max_speed(agent, 0.0);
|
|
}
|
|
|
|
void NavigationObstacle2D::reevaluate_agent_radius() {
|
|
if (!estimate_radius) {
|
|
Navigation2DServer::get_singleton()->agent_set_radius(agent, radius);
|
|
} else if (parent_node2d && parent_node2d->is_inside_tree()) {
|
|
Navigation2DServer::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
|
|
}
|
|
}
|
|
|
|
real_t NavigationObstacle2D::estimate_agent_radius() const {
|
|
if (parent_node2d && parent_node2d->is_inside_tree()) {
|
|
// Estimate the radius of this physics body
|
|
real_t radius = 0.0;
|
|
for (int i(0); i < parent_node2d->get_child_count(); i++) {
|
|
// For each collision shape
|
|
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
|
|
if (cs && cs->is_inside_tree()) {
|
|
// Take the distance between the Body center to the shape center
|
|
real_t r = cs->get_transform().get_origin().length();
|
|
if (cs->get_shape().is_valid()) {
|
|
// and add the enclosing shape radius
|
|
r += cs->get_shape()->get_enclosing_radius();
|
|
}
|
|
Size2 s = cs->get_global_transform().get_scale();
|
|
r *= MAX(s.x, s.y);
|
|
// Takes the biggest radius
|
|
radius = MAX(radius, r);
|
|
} else if (cs && !cs->is_inside_tree()) {
|
|
WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
|
|
"\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
|
|
}
|
|
}
|
|
Vector2 s = parent_node2d->get_global_transform().get_scale();
|
|
radius *= MAX(s.x, s.y);
|
|
|
|
if (radius > 0.0) {
|
|
return radius;
|
|
}
|
|
}
|
|
return 1.0; // Never a 0 radius
|
|
}
|
|
|
|
void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
|
|
estimate_radius = p_estimate_radius;
|
|
_change_notify();
|
|
reevaluate_agent_radius();
|
|
}
|
|
|
|
void NavigationObstacle2D::set_radius(real_t p_radius) {
|
|
ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
|
|
radius = p_radius;
|
|
reevaluate_agent_radius();
|
|
}
|