virtualx-engine/scene/animation
Răzvan C. Rădulescu 07874292d0 Check "done" state in original loop
My first attepmt I added a second loop to check if processing should
stop. This attempts to optimize by using the original loop (one loop).

Also resets `elapsed` time on finish of tween which fixes `tell()`.
2018-06-27 10:17:00 +02:00
..
animation_blend_space_1d.cpp ensure BlendSpace1D syncs animations 2018-06-26 02:41:36 +02:00
animation_blend_space_1d.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_blend_space_2d.cpp renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_blend_space_2d.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_blend_tree.cpp renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_blend_tree.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_node_state_machine.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_player.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
animation_player.h Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
animation_tree.cpp renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_tree.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_tree_player.cpp Expose the animation pos to the user for AnimationNodes in AnimationTrees 2018-05-17 09:15:47 +02:00
animation_tree_player.h Expose the animation pos to the user for AnimationNodes in AnimationTrees 2018-05-17 09:15:47 +02:00
SCsub
tween.cpp Check "done" state in original loop 2018-06-27 10:17:00 +02:00
tween.h Fix and make Tween node less confusing 2018-06-26 18:16:57 +02:00
tween_interpolaters.cpp