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doc_classes
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
export
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Ensure more export errors are reported to users
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2023-12-06 15:26:07 +01:00 |
console_wrapper_windows.cpp
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crash_handler_windows.cpp
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crash_handler_windows.h
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Windows: Remove MSVC define redundant with _MSC_VER
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2023-09-26 11:11:45 +02:00 |
detect.py
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Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
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2023-12-25 11:13:01 +08:00 |
display_server_windows.cpp
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Merge pull request #83452 from RandomShaper/rd_common
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2023-12-20 20:09:18 +01:00 |
display_server_windows.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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Codestyle: Fix some comment issues
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2023-11-21 15:26:53 +01:00 |
gl_manager_windows_native.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
godot.ico
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godot.natvis
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godot_console.ico
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godot_res.rc
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godot_res_wrap.rc
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godot_windows.cpp
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
joypad_windows.cpp
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Update joypad_windows.cpp
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2023-09-28 18:24:08 -07:00 |
joypad_windows.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
key_mapping_windows.cpp
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key_mapping_windows.h
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lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
os_windows.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
os_windows.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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[Windows] Try using objcopy and strip with prefix and without prefix.
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2023-07-25 09:52:38 +03:00 |
README.md
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SCsub
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[D3D12] Add missing DLL architecture paths for the 32-bit builds.
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2023-12-13 11:26:12 +02:00 |
tts_windows.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
tts_windows.h
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vulkan_context_win.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
vulkan_context_win.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
wgl_detect_version.cpp
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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UWP: Remove platform port, needs to be redone from scratch for 4.x
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2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |