2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
21 lines
692 B
XML
21 lines
692 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Shape" inherits="Resource" version="3.2">
|
|
<brief_description>
|
|
Base class for all 3D shape resources.
|
|
</brief_description>
|
|
<description>
|
|
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
|
|
The collision margin for the shape.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|