0e2292f341
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
338 lines
11 KiB
Groovy
338 lines
11 KiB
Groovy
buildscript {
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apply from: 'app/config.gradle'
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repositories {
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google()
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mavenCentral()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
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}
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}
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plugins {
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id 'io.github.gradle-nexus.publish-plugin'
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}
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apply from: 'app/config.gradle'
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apply from: 'scripts/publish-root.gradle'
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ext {
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PUBLISH_VERSION = getGodotPublishVersion()
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}
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group = ossrhGroupId
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version = PUBLISH_VERSION
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allprojects {
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repositories {
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google()
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mavenCentral()
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}
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}
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ext {
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supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
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supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"]
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supportedFlavors = ["editor", "template"]
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// Used by gradle to specify which architecture to build for by default when running
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// `./gradlew build` (this command is usually used by Android Studio).
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// If building manually on the command line, it's recommended to use the
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// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
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// The {selectedAbis} values must be from the {supportedAbis} values.
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selectedAbis = ["arm64v8"]
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}
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def rootDir = "../../.."
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def binDir = "$rootDir/bin/"
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def getSconsTaskName(String flavor, String buildType, String abi) {
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return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
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}
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/**
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* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyDebugBinaryToBin(type: Copy) {
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dependsOn ':app:assembleDebug'
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from('app/build/outputs/apk/debug')
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into(binDir)
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include('android_debug.apk')
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}
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/**
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* Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyDevBinaryToBin(type: Copy) {
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dependsOn ':app:assembleDev'
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from('app/build/outputs/apk/dev')
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into(binDir)
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include('android_dev.apk')
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}
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/**
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* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyReleaseBinaryToBin(type: Copy) {
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dependsOn ':app:assembleRelease'
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from('app/build/outputs/apk/release')
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into(binDir)
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include('android_release.apk')
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}
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/**
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* Copy the Godot android library archive debug file into the app module debug libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleTemplateDebug'
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from('lib/build/outputs/aar')
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into('app/libs/debug')
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include('godot-lib.debug.aar')
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}
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/**
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* Copy the Godot android library archive debug file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAARToBin(type: Copy) {
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dependsOn ':lib:assembleTemplateDebug'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.debug.aar')
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}
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/**
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* Copy the Godot android library archive dev file into the app module dev libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDevAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleTemplateDev'
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from('lib/build/outputs/aar')
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into('app/libs/dev')
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include('godot-lib.dev.aar')
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}
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/**
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* Copy the Godot android library archive dev file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDevAARToBin(type: Copy) {
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dependsOn ':lib:assembleTemplateDev'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.dev.aar')
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}
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/**
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* Copy the Godot android library archive release file into the app module release libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleTemplateRelease'
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from('lib/build/outputs/aar')
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into('app/libs/release')
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include('godot-lib.release.aar')
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}
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/**
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* Copy the Godot android library archive release file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAARToBin(type: Copy) {
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dependsOn ':lib:assembleTemplateRelease'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.release.aar')
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}
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/**
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* Generate Godot custom build template by zipping the source files from the app directory, as well
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* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
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* The zip file also includes some gradle tools to allow building of the custom build.
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*/
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task zipCustomBuild(type: Zip) {
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onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
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doFirst {
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logger.lifecycle("Generating Godot custom build template")
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}
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from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
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include '**/*'
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archiveFileName = 'android_source.zip'
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destinationDirectory = file(binDir)
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}
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def templateExcludedBuildTask() {
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// We exclude these gradle tasks so we can run the scons command manually.
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def excludedTasks = []
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if (!isAndroidStudio()) {
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logger.lifecycle("Excluding Android studio build tasks")
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for (String flavor : supportedFlavors) {
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for (String buildType : supportedTargetsMap.keySet()) {
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if (buildType == "release" && flavor == "editor") {
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// The editor can't be used with target=release as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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continue
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}
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for (String abi : selectedAbis) {
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excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
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}
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}
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}
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}
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return excludedTasks
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}
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def templateBuildTasks() {
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def tasks = []
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// Only build the apks and aar files for which we have native shared libraries.
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for (String target : supportedTargetsMap.keySet()) {
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File targetLibs = new File("lib/libs/" + target)
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if (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0) {
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String capitalizedTarget = target.capitalize()
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// Copy the generated aar library files to the custom build directory.
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tasks += "copy" + capitalizedTarget + "AARToAppModule"
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// Copy the generated aar library files to the bin directory.
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tasks += "copy" + capitalizedTarget + "AARToBin"
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// Copy the prebuilt binary templates to the bin directory.
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tasks += "copy" + capitalizedTarget + "BinaryToBin"
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} else {
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logger.lifecycle("No native shared libs for target $target. Skipping build.")
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}
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}
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return tasks
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}
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def isAndroidStudio() {
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def sysProps = System.getProperties()
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return sysProps != null && sysProps['idea.platform.prefix'] != null
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}
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task copyEditorDebugBinaryToBin(type: Copy) {
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dependsOn ':editor:assembleDebug'
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from('editor/build/outputs/apk/debug')
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into(binDir)
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include('android_editor.apk')
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}
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task copyEditorDevBinaryToBin(type: Copy) {
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dependsOn ':editor:assembleDev'
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from('editor/build/outputs/apk/dev')
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into(binDir)
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include('android_editor_dev.apk')
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}
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/**
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* Generate the Godot Editor Android apk.
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*
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* Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running
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* this gradle task. The task will only build the apk(s) for which the shared libraries is
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* available.
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*/
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task generateGodotEditor {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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def tasks = []
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for (String target : supportedTargetsMap.keySet()) {
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if (target == "release") {
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// The editor can't be used with target=release as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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continue
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}
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File targetLibs = new File("lib/libs/tools/" + target)
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if (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0) {
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tasks += "copyEditor${target.capitalize()}BinaryToBin"
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}
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}
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dependsOn = tasks
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}
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/**
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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*/
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task generateGodotTemplates {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = templateBuildTasks()
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finalizedBy 'zipCustomBuild'
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}
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/**
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* Generates the same output as generateGodotTemplates but with dev symbols
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*/
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task generateDevTemplate {
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// add parameter to set symbols to true
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gradle.startParameter.projectProperties += [doNotStrip: true]
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = templateBuildTasks()
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finalizedBy 'zipCustomBuild'
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}
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task clean(type: Delete) {
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dependsOn 'cleanGodotEditor'
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dependsOn 'cleanGodotTemplates'
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}
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/**
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* Clean the generated editor artifacts.
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*/
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task cleanGodotEditor(type: Delete) {
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// Delete the generated native tools libs
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delete("lib/libs/tools")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the generated binary apks
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delete("editor/build/outputs/apk")
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// Delete the Godot editor apks in the Godot bin directory
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delete("$binDir/android_editor.apk")
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delete("$binDir/android_editor_dev.apk")
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}
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/**
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* Clean the generated template artifacts.
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*/
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task cleanGodotTemplates(type: Delete) {
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// Delete the generated native libs
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delete("lib/libs")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the app libs directory contents
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delete("app/libs")
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// Delete the generated binary apks
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delete("app/build/outputs/apk")
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android_dev.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.dev.aar")
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delete("$binDir/godot-lib.release.aar")
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}
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