7e0f7d3abd
Not everything is yet implemented, either for Godot or personal limitations (I don't have all hardware in the world). A brief list of the most important issues follows: - Single-window only: the `DisplayServer` API doesn't expose enough information for properly creating XDG shell windows. - Very dumb rendering loop: this is very complicated, just know that the low consumption mode is forced to 2000 Hz and some clever hacks are in place to overcome a specific Wayland limitation. This will be improved to the extent possible both downstream and upstream. - Features to implement yet: IME, touch input, native file dialog, drawing tablet (commented out due to a refactor), screen recording. - Mouse passthrough can't be implement through a poly API, we need a rect-based one. - The cursor doesn't yet support fractional scaling. - Auto scale is rounded up when using fractional scaling as we don't have a per-window scale query API (basically we need `DisplayServer::window_get_scale`). - Building with `x11=no wayland=yes opengl=yes openxr=yes` fails. This also adds a new project property and editor setting for selecting the default DisplayServer to start, to allow this backend to start first in exported projects (X11 is still the default for now). The editor setting always overrides the project setting. Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
83 lines
3.9 KiB
XML
83 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="idle_inhibit_unstable_v1">
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<copyright>
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Copyright © 2015 Samsung Electronics Co., Ltd
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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</copyright>
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<interface name="zwp_idle_inhibit_manager_v1" version="1">
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<description summary="control behavior when display idles">
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This interface permits inhibiting the idle behavior such as screen
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blanking, locking, and screensaving. The client binds the idle manager
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globally, then creates idle-inhibitor objects for each surface.
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Warning! The protocol described in this file is experimental and
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backward incompatible changes may be made. Backward compatible changes
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may be added together with the corresponding interface version bump.
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Backward incompatible changes are done by bumping the version number in
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the protocol and interface names and resetting the interface version.
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Once the protocol is to be declared stable, the 'z' prefix and the
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version number in the protocol and interface names are removed and the
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interface version number is reset.
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</description>
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<request name="destroy" type="destructor">
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<description summary="destroy the idle inhibitor object">
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Destroy the inhibit manager.
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</description>
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</request>
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<request name="create_inhibitor">
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<description summary="create a new inhibitor object">
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Create a new inhibitor object associated with the given surface.
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</description>
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<arg name="id" type="new_id" interface="zwp_idle_inhibitor_v1"/>
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<arg name="surface" type="object" interface="wl_surface"
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summary="the surface that inhibits the idle behavior"/>
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</request>
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</interface>
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<interface name="zwp_idle_inhibitor_v1" version="1">
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<description summary="context object for inhibiting idle behavior">
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An idle inhibitor prevents the output that the associated surface is
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visible on from being set to a state where it is not visually usable due
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to lack of user interaction (e.g. blanked, dimmed, locked, set to power
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save, etc.) Any screensaver processes are also blocked from displaying.
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If the surface is destroyed, unmapped, becomes occluded, loses
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visibility, or otherwise becomes not visually relevant for the user, the
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idle inhibitor will not be honored by the compositor; if the surface
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subsequently regains visibility the inhibitor takes effect once again.
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Likewise, the inhibitor isn't honored if the system was already idled at
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the time the inhibitor was established, although if the system later
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de-idles and re-idles the inhibitor will take effect.
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</description>
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<request name="destroy" type="destructor">
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<description summary="destroy the idle inhibitor object">
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Remove the inhibitor effect from the associated wl_surface.
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</description>
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</request>
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</interface>
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</protocol>
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