c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
169 lines
5.6 KiB
C++
169 lines
5.6 KiB
C++
/*************************************************************************/
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/* javascript_eval.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#include "javascript_eval.h"
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#include "emscripten.h"
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JavaScript *JavaScript::singleton=NULL;
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JavaScript *JavaScript::get_singleton() {
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return singleton;
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}
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Variant JavaScript::eval(const String& p_code, bool p_use_global_exec_context) {
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union { int i; double d; char* s; } js_data[4];
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Variant::Type return_type = static_cast<Variant::Type>(EM_ASM_INT({
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var eval_ret;
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try {
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if ($3) { // p_use_global_exec_context
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// indirect eval call grants global execution context
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var global_eval = eval;
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eval_ret = global_eval(UTF8ToString($2));
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}
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else {
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eval_ret = eval(UTF8ToString($2));
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}
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} catch (e) {
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Module.printErr(e);
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eval_ret = null;
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}
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switch (typeof eval_ret) {
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case 'boolean':
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// bitwise op yields 32-bit int
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setValue($0, eval_ret|0, 'i32');
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return 1; // BOOL
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case 'number':
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if ((eval_ret|0)===eval_ret) {
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setValue($0, eval_ret|0, 'i32');
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return 2; // INT
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}
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setValue($0, eval_ret, 'double');
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return 3; // REAL
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case 'string':
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var array_len = lengthBytesUTF8(eval_ret)+1;
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var array_ptr = _malloc(array_len);
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try {
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if (array_ptr===0) {
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throw new Error('String allocation failed (probably out of memory)');
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}
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setValue($0, array_ptr|0 , '*');
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stringToUTF8(eval_ret, array_ptr, array_len);
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return 4; // STRING
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} catch (e) {
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if (array_ptr!==0) {
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_free(array_ptr)
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}
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Module.printErr(e);
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// fall through
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}
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break;
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case 'object':
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if (eval_ret === null) {
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break;
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}
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else if (typeof eval_ret.x==='number' && typeof eval_ret.y==='number') {
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setValue($0, eval_ret.x, 'double');
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setValue($0+$1, eval_ret.y, 'double');
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if (typeof eval_ret.z==='number') {
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setValue($0+$1*2, eval_ret.z, 'double');
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return 7; // VECTOR3
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}
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else if (typeof eval_ret.width==='number' && typeof eval_ret.height==='number') {
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setValue($0+$1*2, eval_ret.width, 'double');
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setValue($0+$1*3, eval_ret.height, 'double');
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return 6; // RECT2
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}
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return 5; // VECTOR2
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}
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else if (typeof eval_ret.r==='number' && typeof eval_ret.g==='number' && typeof eval_ret.b==='number') {
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// assume 8-bit rgb components since we're on the web
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setValue($0, eval_ret.r, 'double');
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setValue($0+$1, eval_ret.g, 'double');
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setValue($0+$1*2, eval_ret.b, 'double');
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setValue($0+$1*3, typeof eval_ret.a==='number' ? eval_ret.a : 1, 'double');
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return 14; // COLOR
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}
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break;
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}
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return 0; // NIL
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}, js_data, sizeof *js_data, p_code.utf8().get_data(), p_use_global_exec_context));
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switch(return_type) {
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case Variant::BOOL:
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return !!js_data->i;
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case Variant::INT:
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return js_data->i;
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case Variant::REAL:
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return js_data->d;
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case Variant::STRING:
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{
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String str = String::utf8(js_data->s);
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EM_ASM_({ _free($0); }, js_data->s);
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return str;
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}
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case Variant::VECTOR2:
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return Vector2(js_data[0].d, js_data[1].d);
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case Variant::VECTOR3:
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return Vector3(js_data[0].d, js_data[1].d, js_data[2].d);
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case Variant::RECT2:
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return Rect2(js_data[0].d, js_data[1].d, js_data[2].d, js_data[3].d);
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case Variant::COLOR:
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return Color(js_data[0].d/255., js_data[1].d/255., js_data[2].d/255., js_data[3].d);
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}
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return Variant();
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}
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void JavaScript::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
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}
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JavaScript::JavaScript() {
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ERR_FAIL_COND(singleton != NULL);
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singleton = this;
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}
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JavaScript::~JavaScript() {
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}
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#endif // JAVASCRIPT_EVAL_ENABLED
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