.. |
canvas.glsl
|
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
|
2023-01-18 19:52:47 -08:00 |
canvas_occlusion.glsl
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
canvas_sdf.glsl
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
canvas_uniforms_inc.glsl
|
fix normal map not flipping in sprite2D
|
2023-01-14 11:51:56 +05:30 |
copy.glsl
|
Add 2D lights to OpenGL3 canvas renderer
|
2022-10-12 17:55:01 -07:00 |
cube_to_dp.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
cubemap_filter.glsl
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
effect_blur.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
particles.glsl
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
particles_copy.glsl
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
scene.glsl
|
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
|
2023-01-26 01:11:02 +01:00 |
SCsub
|
Add Skeletons and Blend Shapes to the OpenGL renderer
|
2022-11-29 09:45:03 -08:00 |
skeleton.glsl
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
sky.glsl
|
Move debanding into internal sky shader code so that it is applied after everything else.
|
2022-09-13 10:39:04 -07:00 |
stdlib_inc.glsl
|
Exposure emulated *Unorm4x8 glsl functions in non-android builds
|
2022-12-04 14:05:14 -08:00 |
tonemap.glsl
|
Add multiview to the opengl3 driver
|
2022-10-21 21:00:32 -05:00 |
tonemap_inc.glsl
|
Add basic lighting to GLES3 renderer.
|
2022-05-16 15:07:09 -07:00 |