5b25457794
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. |
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.. | ||
doc_classes | ||
config.py | ||
library_godot_webrtc.js | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
webrtc_data_channel.cpp | ||
webrtc_data_channel.h | ||
webrtc_data_channel_gdnative.cpp | ||
webrtc_data_channel_gdnative.h | ||
webrtc_data_channel_js.cpp | ||
webrtc_data_channel_js.h | ||
webrtc_multiplayer_peer.cpp | ||
webrtc_multiplayer_peer.h | ||
webrtc_peer_connection.cpp | ||
webrtc_peer_connection.h | ||
webrtc_peer_connection_gdnative.cpp | ||
webrtc_peer_connection_gdnative.h | ||
webrtc_peer_connection_js.cpp | ||
webrtc_peer_connection_js.h |