2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
||
<class name="ViewportContainer" inherits="Container" version="3.2">
|
||
<brief_description>
|
||
Control for holding [Viewport]s.
|
||
</brief_description>
|
||
<description>
|
||
A [Container] node that holds a [Viewport], automatically setting its size.
|
||
</description>
|
||
<tutorials>
|
||
</tutorials>
|
||
<methods>
|
||
</methods>
|
||
<members>
|
||
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
|
||
If [code]true[/code], the viewport will be scaled to the control's size.
|
||
</member>
|
||
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
|
||
Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
|
||
For example, a 1280×720 viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
|
||
[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
|
||
</member>
|
||
</members>
|
||
<constants>
|
||
</constants>
|
||
</class>
|